Introducing Cegah Anemia, a health education application to raise awareness about anemia. Unlike other health education applications, Cegah Anemia contains various interactive features to make the learning process easier and fun.
My Role
Research about anemia and how it affects those who are effected.
Conduct user research to find motivation, goals, and user needs.
Create persona and ideate solutions based on research.
Create wireframes, prototypes, and design mockup that clearly convey design ideas and solutions.
Conduct usability testing.
Design Process
Research
To understand anemia, online research was first conducted to get a basic understanding and overview of the disease. Next, observations and survey were carried out with target users. Target users are women aged 8-19 years in Jabodetabek.
From the observations and survey, it can be concluded that:
Most of them had never received information about anemia and the majority did not know the meaning and impact of anemia.
Most of them did not know that adolescent girl were susceptible to anemia.
Most of them did not know that they needed twice as much iron during menstruation.
Most of them did not know the importance of healthy food and supplements to avoid anemia.
Those who have used health education applications felt bored and had difficulty understanding because there was too much text.
Need health education applications that contain more entertainment elements.
After all the research was conducted, user persona was created to guide the ideation process.
Final Product
What has been solved:
User can learn anemia from games, interactive stories, quizzes, and virtual characters.
Online anemia test.
Nutrition calculator to track daily nutrition.
Reminder to eat more iron during menstruation.
Menstrual calendar to predict the next month's menstruation.
User can consult with doctors either online or offline.