My idea was based on gamification from moment 0. It was clear to me that if we wanted to make children find a fun way to learn online and not get tired after 3 minutes of what they were doing, this educational modality could give us good results. The twist I gave to my concept was to give the student a reason, or a reward, to learn, to keep improving: a reward system where you could customize your personal assistant within the educational app. Knowing the current success of tablets and mobiles among children, coupled with the rise of online games like Fortnite or Among Us, why not use similar characters and features that these games already use and succeed? This is why I came up with this idea. The student would have to perform a series of exercises and tasks and, for this, he would not be alone, as he would have the help of his personal assistant. This assistant soon had a name: Flynn.