I helped Headway move beyond passive content consumption toward deeper engagement, habit-building, and personal knowledge retention.
Headway is a mobile app that helps users learn from book summaries in a simple and engaging way.ьAs a Product Designer, I worked on gamification, social features, and tools for saving and revisiting ideas — helping users build learning habits instead of passively consuming content.
My focus was to improve engagement and retention through product experiments, MVPs, user insights, and metrics-driven design decisions.
Focus Areas
1. Gamification & Habit Building
I designed mechanics that encouraged users to build consistent learning habits, including daily missions, streaks, progress-based experiences, and motivational loops.
2. Social Features & Community Exploration
I explored whether users wanted to interact around book insights through comments, discussions, and topic-based experiences. One MVP showed a 4% participation rate: most users read comments but didn’t contribute. This helped us learn that users preferred deeper, expert-driven knowledge over casual chatter.