Step into the future of work with TaskMe! Picture having skilled workers available precisely when you need them for tasks like laundry, electrical fixes, plumbing, and beyond. TaskMe's online platform effortlessly links artisans with local tasks, waving goodbye to stress. Join TaskMe today for a seamless blend of convenience, efficiency, and safety!
Goals
Idea generation (Empathy phase)
Conduct user research to generate insights about
Ideal/potential users
The problem(s). Rank problems from major to minor
The needed solution - ensuring it fits the context of the potential user
Product Design (Define -Prototyping phase)
Develop strategies for seamless delivery and effective execution of the solution
Consistent visual elements across all screens and apps
Market Adoption (Testing phase)
Utilise usability testing with users, going beyond functionality and ease of use, to drive solution adoption
The Solution
The solution, based on lots of careful research and planning, did something cool β it fixed the main problem. I designed it step by step, making sure it worked smoothly and made things better for users. User feedback was like a secret ingredient β I used it to make everything even more awesome.
And guess what? The solution didn't just solve the main issues β it also made everything work even better and made users super happy. It's like the solution turned problems into fun adventures! ππβ¨
TaskMe Pro - Attending to a Booking (start to finish of the booking flow on the artisans end)
Lessons from the TaskMe Project
Plan Ahead, Prioritise
When launching something new, like a first version of a product, make a good plan. This helps avoid extra things that could slow the project down, and it ensures a good final product.
Get Feedback, Keep Improving
Getting advice early is better, even if it's not all positive. Sharing with others and testing ideas, even with rough sketches, helps save time and make things better.
Keep It Simple
As designers, we might love fancy and unique designs, but the important thing is understanding why we're doing it. We should focus on solving the user's problems with our designs.Get Feedback, Keep Improving. It's better to get advice early, even if it's not all positive. Sharing with others and testing ideas, even with rough sketches, helps save time and make things better.