Cinematic WebGL Hero Section Design by Ashvin DigeCinematic WebGL Hero Section Design by Ashvin Dige
Built with Framer

Cinematic WebGL Hero Section Design

Ashvin Dige

Ashvin Dige

Cinematic WebGL Hero Section: No-Code 3D Design

Designed a high-fidelity, mouse-reactive hero section using Unicorn to push the boundaries of no-code WebGL performance.
The Breakdown:
I wanted to create a shader-like experience without writing raw GLSL code. Using Unicorn, I stacked advanced post-processing effects to build depth and atmosphere:
Volumetric Lighting: Applied "God Rays" and "Bloom" to the text layers to create a glowing, ethereal focal point.
Texture & Grit: Used a "Halftone" pattern overlaid on images to break digital sharpness and add a retro-modern texture.
Physics Simulation: Integrated a "Water Ripple" effect linked to "Mouse" input, making the background react fluidly to user movement.
The Result:
A browser-based 3D experience that runs at 60fps, demonstrating that high-end motion design is accessible through visual development tools.
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Posted Dec 19, 2025

Built a cinematic WebGL hero in Unicorn. Features mouse-reactive water ripples, God Rays, and volumetric Bloom effects.