Designed a high-fidelity, mouse-reactive hero section using Unicorn to push the boundaries of no-code WebGL performance.
The Breakdown:
I wanted to create a shader-like experience without writing raw GLSL code. Using Unicorn, I stacked advanced post-processing effects to build depth and atmosphere:
Volumetric Lighting: Applied "God Rays" and "Bloom" to the text layers to create a glowing, ethereal focal point.
Texture & Grit: Used a "Halftone" pattern overlaid on images to break digital sharpness and add a retro-modern texture.
Physics Simulation: Integrated a "Water Ripple" effect linked to "Mouse" input, making the background react fluidly to user movement.
The Result:
A browser-based 3D experience that runs at 60fps, demonstrating that high-end motion design is accessible through visual development tools.