One Interface, Three Ways
Same content. Same UX. Same owl. Three completely different experiences.





01— Editorial / Sophisticated
Atmosphere
A contemporary museum editorial direction balancing dramatic exhibition imagery with restrained institutional UI.
Design goal:
Create an experience that feels like an exhibition you want to experience—not simply information about an owl.


02— Playful / Immersive
Discovery
A bright, energetic interpretation built around curiosity, movement, and a family-friendly museum experience.
Design goal:
Create an interface that feels playful without becoming childish—using expressive visual language while keeping navigation and information clear.


Small Experiments, Intentional Restraint
During exploration, I tested a hover animation on the Open Today sun icon to add a small moment of delight.
The motion felt more distracting than delightful. Rather than adding movement simply because I could, I removed it.
Not every interaction improves the experience. Knowing what to leave out is part of the design.

TEST → EVALUATE → REMOVE
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03— Observation /
Research Institute
Observation
A precise, research-driven direction that reframes the museum experience through documentation, classification, and close looking.
Design goal:
Create an interface that feels like entering a working research institute—structured and scientific, while preserving the wonder of discovery.


What Changed?
The content didn't change.
The requirements didn't change.
The owl didn't change.
Editorial • turned the owl into a dramatic exhibition centerpiece.
Playful • turned it into an invitation to explore.
Observation • turned it into an object of study.
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One Interface. Three Ways.
Same content. Same UX. Same owl.

0 likes · 0 views · Oct 23, 2026
Explored three visual design approaches for the same museum exhibition, adapting layout, content, and navigation to create different visitor experiences.