Animatch

Scarlet Garcia

Mobile Designer
UX Designer
UI Designer
Figma
Google Drive

Company

Thesis project for UXD Master’s degree

My Role

UX/UI Designer

Duration

Sep 2023 - Jan 2024

Link

Overview

Animatch: The place for adopting your pet bestie

Animatch is a mobile application that was created with the purpose of being a means to help people find or apply for pets to adopt in an easy and intuitive way.

What was i looking to solve?

The lack of information and complexity around dog and cat adoption process

There are many animals on the street or in shelters looking to be helped. People who make the decision to adopt do not find a place where they are given the necessary information about the pet and facilitate the adoption process, which is why many do not complete the adoption process.

+3MM

Dogs and cats are abandoned in Colombia

+3K

Organizations and pet refugees lack financial support

how did i plan to solve it?

Design of a mobile app using User-centered design to create an intuitive and enjoyable experience for people interested in pet adoption

The main focus of the project was to create a mobile app for:
Having a list of all dogs and cats that are available for adoption in their city
Recollect all the relevant information about the pet
Help people find their ideal pet
Simplify the adoption process
Following up the adoption processes people get into
Build a community for people to help each other with issues and concerns around pet owning

what approach did i take?

User-centered design, according to the ISO 9241-210 norm

For this project, I chose to follow the User-centered design methodology because of its main principal, which is to always focus on the user when creating the design solution.
Below are the three phases that this approach consists of:

Analysis Phase

Research Hypothesis Interviews Survey Benchmarking

Design Phase

Pain points User personae Empathy map User Journey Map Information Architecture Wireframes Mockups Hi-fi Prototype

Evaluation Phase

Usability test Design Iteration

Analysis phase

Key insights from the survey, interviews and benchmarking

For the UX Research, it was decided to implement a quantitative method for data thickness, in this case a survey, and a qualitative method for data depth, choosing interviews for this matter. Also a benchmarking was made to analyze the current picture of pet apps for adoption.

survey

People who have never adopted

90% of people prefer to adopt rather than buy65% of people do not know where to adopt76% of people do not know a shelter in their cities

People who have adopted

All had issues with response times and location26.8% of those who did adopt did so remotely or hybridly

All participants would prefer to do the process through an app (116 respondents)

interviews

Criteria & other aspects

5 interviewees with these criteria:People with experience adopting People without experience but interested in adopting Time: 25 - 40 minutes

Insights

Response times too high Lack of information about nearby shelters Lack of detailed information about the pet Lack of information about the pre-requisites to adopt

benchmarking

Criteria & selected apps

+4.5/5 overall score+50 thousand downloads in Google Play Store Selected apps: PeTrace, Hundeo, Klygo, Woofz

Lack of information

Pet apps lack depth on the topics that are important when deciding whether or not to adopt a pet

design phase

Bringing to life the user, their journey and design solution

Thanks to the UX Research, the pain points were found by overlapping the insights from the quantitative method (survey) and the qualitative method (interviews), and these pain points enabled me to identify the two existing user groups.

pain points

Process response time

Lack of detailed information about the requirements

Lack of information about shelters in their area

Lack of detailed information about pet's history (traumas, special conditions, exams, vaccines, etc.)

user personae

Ana, a pet lover who wants to adopt

She is a pet lover so she sees stray animals, she is very touched, wants to find a way to help them find a home.

Sara, who has failed attempts to adopt

She has tried to adopt through shelters, but ends up abandoning due to response times being so long.

Going deeper into Ana’s experience

empathy map

Due to the vast majority that was represented by Ana, the focus was put in this profile.

user journey map

Understanding Ana’s journey through the current process.

Organizing content

information architecture

Sitemap

Created to organize the content of the app into the different sections and subsections

General Userflow

Made to specify how the user will be able to perform all tasks required through the sections on the sitemap
After final designs were ready, specific userflows of main tasks were created to make sure that every necessary step of each main task was covered in these final design solution.

Login / Register

Pet discovery

Adoption process

Pet posting for adoption

Creating the design solution

wireframes

Now it was the turn for picturing the design solution, with the development of wireframes, various ideas were explored very quickly to choose the ones worth including in the app.

design system

To keep consistency throughout all screens on the sections of the app, a design system was developed, including all branding elements, color palette, typography, iconography and components.

Mockups

Once the wireframes were done, it was time to apply the design system to the wireframes to see what the app would look like in reality, and what users would see and interact with.

hi-fi (high-fidelity) prototype

With the mockups, the interaction was added to create the high-fidelity prototype users will test.

evaluation phase

Putting into a test the design solution with real users

With the hi-fi prototype, it was time to execute a usability test to ensure that the design solution responded to the pain points and to realize any miss we had in the design, reviewing the patterns of users during this test.

usability test

Criteria & other aspects

6 users with these criteria:People with experience adopting People without experience but interested in adopting Time: 10 - 15 minutes

Tasks to complete

Adopting a pet Posting a pet for adoption Accepting a candidate to adopt a pet

Critical errors

Difficulty differentiating buttons in the application Looking for foundations’ section to post a pet for adoption Loss of path when exiting the profile

Non-critical errors

Links without text differentiation The tooltip is confused with the buttons Profile counters are confused with buttons Pet data collection is indistinguishable from the personal data collection process
After gathering and analyzing feedback of the user testing, the errors were categorized into two groups, according to if that error prevented the user from completing each task.

design iteration

Knowing the things that needed to be fix, the efforts were into refining the design by fixing all issues found during the usability test, to ensure that the final designs were the perfect tool to accomplish users’ goals and ultimate create a seamless and satisfying experience.

What was the impact of this project?

A light of hope for +3MM homeless pets

This project is currently being evaluated for development and is estimated to help decrease around 30% of these figures in the first year of launching, by being a tool people in Colombia can go to if they want to help rescue a dog or cat who is on the streets or is currently looking for a new home:

+3MM

Dogs and cats are abandoned in Colombia

+3K

Organizations and pet refugees lack financial support

What did I learn during this project?

Key lessons & future of Animatch

lessons

Combining qualitative and quantitative methods

The importance of this in UXR to be able to overlap the results to have thickness and depth on data

Design system for consistency

When working on a design team as I did on this project, design system was key for maintaining consistent across designs of all screens of the app

ideas for further development

If given more time for this project, here are some ideas I’d implement to iterate the designs and to create a space in the app for other complementary scenarios to help new pet owners:
Conduct a UXR on shelters’ owners to evaluate if there is any feature lacking regarding posting a pet for the adoption process
Add a section of pet stores and services near the user, with a recommended by other owners section
Including a vaccination days’ announcement subsection on the pets services section described above
Add a section for finding lost pets
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