A crucial part of my role was to plan and create UI mock-ups that served as the blueprint for the game's interface design. I worked on visualizing layout structures, ensuring that elements like buttons, panels, and menus were not only aesthetically pleasing but also user-friendly. Once the mock-ups were approved, I went on to design final interface assets, including pop-ups, panels, buttons, banners, and sliders. Each of these elements was crafted to maintain consistency with the game’s overall visual language while ensuring functionality and smooth user experience.