Developed a fully replicated, optimized by Joseph CharlesDeveloped a fully replicated, optimized by Joseph Charles

Developed a fully replicated, optimized

Joseph Charles

Joseph Charles

Developed a fully replicated, optimized multiplayer weapon customization system in Unreal Engine 5 using C++ featuring modular attachments, weapon specific and platform exclusive compatibility, real time stat updates, dynamic mesh swapping, material customization, Aim Down Sights configuration, and persistent loadout saving/loading.
Implemented asynchronous asset loading for efficient memory usage and seamless runtime customization while minimizing load times and supporting scalable expansion of weapons and attachments.
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Posted Aug 18, 2026

Developed a fully replicated, optimized multiplayer weapon customization system in Unreal Engine 5 using C++ featuring modular attachments, weapon specific a...