CyberSec Emulator: Unity Multiplayer in the Browser
View completed workichigo-kurosakii.github.io


A multiplayer game people could open from a link.
I built CyberSec Emulator solo for CIACON, a capture-the-flag event. Unity and C# handle the game, and the WebGL build lets players open it in a browser.
Photon handles rooms and multiplayer synchronization. Players use the same room name to join a session. Shipping the browser build meant working through the full loop, from player input and game state to room setup and delivery.
What I worked on
The Unity scenes, C# game logic and multiplayer integration, along with the browser build and hosting. This is an earlier project from 2021, and it shows the game-development side of my work alongside my current backend and AI projects.
The pixel-art cover is an illustration. The second image is an actual capture of the running game intro, not generated gameplay. I am keeping that distinction visible.
Try it
Open the WebGL build, enter a player name and a room name, then have another player join the same room. The live build depends on the multiplayer service being available.
0 likes · 0 views · Nov 9, 2026
A solo Unity and C# capture-the-flag project, delivered through WebGL with Photon rooms and multiplayer state synchronization.




