How to Bind a Solo Layer to String Data in Rive?
A quick guide on how to connect a Solo layer to String data in Rive. By using Data Binding, you can make your icons switch automatically based on your text input.
Essential rule: The names of your icon layers inside the Solo group must exactly match your title text values.
I recently came across a beautiful design experiment and wanted to see how the idea could work as a real-time interaction in Rive.
I created a Roman-inspired version using Rive scripting, with physics-driven letters and reactive sound. Everything runs inside a...
A drag-to-spin rotary picker built in Rive (scripting + data binding)
A spinning wheel menu, made in Rive. Drag to rotate, release to snap. Items scale and fade based on their position. Made with Luau scripting and data binding.
Rive 3D Car Showcase - built entirely in Rive, no game engine.
An interactive car configurator running on a single Rive file. Drag to spin it, change the paint in real time, watch the contact shadow follow the real silhouette of the car.