I recently came across a beautiful design experiment and wanted to see how the idea could work as a real-time interaction in Rive.
I created a Roman-inspired version using Rive scripting, with physics-driven letters and reactive sound. Everything runs inside a...
A drag-to-spin rotary picker built in Rive (scripting + data binding)
A spinning wheel menu, made in Rive. Drag to rotate, release to snap. Items scale and fade based on their position. Made with Luau scripting and data binding.
How to Bind a Solo Layer to String Data in Rive?
A quick guide on how to connect a Solo layer to String data in Rive. By using Data Binding, you can make your icons switch automatically based on your text input.
Essential rule: The names of your icon layers inside the Solo group must exactly match your title text values.
Rive 3D Car Showcase - built entirely in Rive, no game engine.
An interactive car configurator running on a single Rive file. Drag to spin it, change the paint in real time, watch the contact shadow follow the real silhouette of the car.