Explore Real-Time Roman Design with Rive's Physics & SoundExplore Real-Time Roman Design with Rive's Physics & Sound
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I recently came across a beautiful design experiment and wanted to see how the idea could work as a real-time interaction in Rive. I created a Roman-inspired version using Rive scripting, with physics-driven letters and reactive sound. Everything runs inside a single .riv file. The biggest challenge was keeping the physics consistent between the editor and the exported runtime. After a few iterations, it now runs smoothly at 60 FPS. Inspired by a design experiment by Marina Budarina.
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Creatives on Contra have earned over $150M and we are just getting started