Been refining a WebGL hero background with subtle, tactile motion — currently testing two mouse interaction variants.
Both are intentionally calm and typography-safe, but they feel slightly different in how they respond
Curious which one feels better to you when interacting 👇
Concept artwork for a luxury, myth-inspired brand exploring rarity, spiritual power, and elegance.
Same prompt, different framing and posture.
Kept the concept rigid to test consistency instead of randomness.
Which one do you like better? Steal my prompt from the comments! 👇
Just become Lovart Expert on Contra.
Bringing imagination, visuals, and a whole lot of creative chaos to life.
If you need art that actually feels alive, you know where to find me.