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Wavy Tiles: A step-by-step guide in Rive (Pt. 1)
Welcome back! In this two‑part guide, I’ll walk you through the full process of building my project Wavy Tiles in Rive: an interactive grid of tiles that react to pointer input with translation, rotation, scale, and color effects, resulting in a slightly trippy and weirdly satisfying result. In Part

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Finding my Scripting workflow in Rive
A designer’s field notes A few weeks ago, I shared my first impressions of Scripting in Rive. In that post, I talked about what I called the “blind‑coding” stage — those first attempts where you throw ideas at the Agent, watch things appear almost instantly, and think: okay, this is both amazing and