

linkedin.com
Finding my Scripting workflow in Rive
A designer’s field notes A few weeks ago, I shared my first impressions of Scripting in Rive. In that post, I talked about what I called the “blind‑coding” stage — those first attempts where you throw ideas at the Agent, watch things appear almost instantly, and think: okay, this is both amazing and

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Building “Capture”: A horror mini-game in Rive (Pt. 2)
Welcome back to Entry State, my newsletter for hands-on creation: breakdowns, tutorials, and experiments in interactive design—with Rive at the core. If you missed Pt.