You’ve now crossed into the Entry State...👇 https://www.linkedin.com/pulse/building-capture-horr...You’ve now crossed into the Entry State...👇 https://www.linkedin.com/pulse/building-capture-horr...
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This second edition of my newsletter wraps up the full breakdown of Capture, my horror-inspired mini-game built in Rive (and also my entry for the past Rive x Contra challenge!) In this edition, you’ll see: ✔ How I expanded the user flow with new screens ✔ How I wired up the State Machine ✔ How I made the project future-proof with data-bound components Happy holidays and wishing you an incredible start to 2026! See you next year!

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Building “Capture”: A horror mini-game in Rive (Pt. 2)

Welcome back to Entry State, my newsletter for hands-on creation: breakdowns, tutorials, and experiments in interactive design—with Rive at the core. If you missed Pt.

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Creatives on Contra have earned over $150M and we are just getting started