A character system in Rive: same run animation, interchangeable characters. You build it once and reuse it, which is what matters when it has to live inside an app rather than in a standalone render.
But let's be honest, I'm posting it because I just really enjoy animating little critters running.
Been a while since I posted here. Borrowing the #funfriday idea from LinkedIn to share some of my recent Rive explorations, specifically getting deeper into scripting.
This one started as a silly idea (a certain metal album cover) and turned into a nice excuse to explore a few...
Apparently, I’ve clocked enough flight hours connecting state machines and animating goofy characters. Ready to keep bringing interactive motion to more products out there.
Huge thanks to the Contra and Rive teams for the shoutout! 🧉