My last submission to the Rive Challenge!
A fictional game HUD with Player and Boss Vitals featuring rich controls and animations — implemented in Unity.
The last couple of weeks have been awesome. Thanks for all the love and support.
I've re-created Spider Man 2's ability wheel HUD in Rive + Data Binding and implemented it with Unreal Engine to control it with an actual controller. Easy Peasy Lemon Squeezy!
My first submission!
This toaster mini-game cost me a burnt toast, but it sparkled a fun idea.
Data Binding handles all of the interactions, score calculation and the animated text on screen. Thanks for watching!
A version of this game is available in the Rive Marketplace: https://rive.app/marketplace/9642-18386-toaster-game/