My last submission to the Rive Challenge!
A fictional game HUD with Player and Boss Vitals featuring rich controls and animations — implemented in Unity.
The last couple of weeks have been awesome. Thanks for all the love and support.
I've re-created Spider Man 2's ability wheel HUD in Rive + Data Binding and implemented it with Unreal Engine to control it with an actual controller. Easy Peasy Lemon Squeezy!