✋ Wait, there's another Rive Challenge on Contra? I made this air hockey game with Scripting in R...✋ Wait, there's another Rive Challenge on Contra? I made this air hockey game with Scripting in R...
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Looks amazing! I love how you thought through all kinds of gameplay mechanics like the timeout foul and rotating the text towards the scoring player. Definitely deserves some goats!
Wow, this is so cool, man! That type of game is one we played a lot in a closed group of friends we have. This is a coolest version and completely made in Rive. Impressive! Want to play it man.
These are lovely. The 3D tilt on hover with the joystick is such a playful detail, it makes earning the badge feel like an event. Is the joystick handling just the rotation, or does it drive other effects like the sparkle bursts too?
→ 𝗛𝗔𝗡𝗗𝗟𝗘 routine work within clear limits.
→ 𝗩𝗘𝗥𝗜𝗙𝗬 against policy, rules, and expected outcomes.
→ 𝗙𝗜𝗟𝗧𝗘𝗥 duplicates, noise, and low-value signals.
→ 𝗥𝗢𝗨𝗧𝗘 work to the right owner or system.
→ 𝗘𝗦𝗖𝗔𝗟𝗔𝗧𝗘 uncertainty and high-consequence decisions.
Humans handle the judgment calls.
Sampling and audits check what did not escalate.
Those findings improve the rules, not just clear today’s queue.
It is how I run my own agent fleets.
Because if your dashboard counts AI output but ignores the human hours needed to review it, it isn’t measuring productivity.
𝗜𝘁’𝘀 𝗺𝗲𝗮𝘀𝘂𝗿𝗶𝗻𝗴 𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻.
The goal isn’t to remove humans.
It’s to stop making human attention the tollbooth every piece of work must pass through.
AI makes output abundant.
𝗛𝘂𝗺𝗮𝗻 𝗷𝘂𝗱𝗴𝗺𝗲𝗻𝘁 𝘀𝘁𝗮𝘆𝘀 𝘀𝗰𝗮𝗿𝗰𝗲.
The winning systems won’t generate the most.
They’ll know 𝘄𝗵𝗮𝘁 𝗻𝗲𝘃𝗲𝗿 𝗻𝗲𝗲𝗱𝗲𝗱 𝘁𝗼 𝗿𝗲𝗮𝗰𝗵 𝗮 𝗵𝘂𝗺𝗮𝗻 𝗶𝗻 𝘁𝗵𝗲 𝗳𝗶𝗿𝘀𝘁 𝗽𝗹𝗮𝗰𝗲.
If you’re building this into your workflows
DM me for the escalation scorecard we use:
five metrics, how to measure them, and what we check before expanding autonomy.