Made an hyper realistic earth using classic shading techniques like perling noises, specular, fresnel effects, etc. using WebGL, Three.js and GLSL. What do you think?
Part of three.js journey
Pueden probarlo aquí: https://earth-shaders-six.vercel.app
This was another logo contender that I presented to the learning & development brand that I'v been working with. This one was a more traditional option where you can see a book and an arrow representing motion and knowledge. Which one do you prefer? 🤔