Procedural Terrain Shader Experiment with WebGL and GLSLProcedural Terrain Shader Experiment with WebGL and GLSL
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Procedural terrain shader. New terrain gets generated procedurally as it shifts inside the sandbox. Check it out here and generate your own terrain. A deserts, snowy place, or even something extra terrestrial. 👾 I built this experiment using WebGL and GLSL as part of the great Three.js Masterclass by Bruno Simon 🙌
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