This is a sneak peek of a character animation created in Rive to enhance the user experience in a trivia app, using animation as a feedback system to make interactions clearer, more engaging, and more intuitive for users.
This project brings together UI design, motion, and interaction. I worked on color grading and layout to improve visual clarity, and added microinteractions in Rive to make the experience feel more engaging and responsive.
Some of the main challenges were optimizing a PNG...
I built an interactive hero landing section entirely in Rive. The project centers on a rigged character that responds in real time to the user’s cursor, turning the hero into an interactive surface rather than a passive animation. Alongside the character, I animated the headings...
For this @Rive x @Contra HQ Challenge, I wanted to explore an idea that was technically demanding from a data-binding perspective, but still centered around a small story. My goal was for the technical side to become a vehicle—something that supports and amplifies the experience, rather...