Hasan Humam's Work | ContraWork by Hasan Humam
Hasan Humam

Hasan Humam

MonoGame/C# game systems dev — tools, editors, Steam & GPlay

    $1k+
    Earned
    5.00
    Rating
    6
    Followers
Cover image for The most annoying parts of
The most annoying parts of shipping a game have nothing to do with the game itself — store assets, achievement icons, press kits, watermarks, favicons etc. It's all busywork that takes you away from actually building. I made Kur Forge Toolkit to handle all of it. 12 tools in one offline desktop app, built with .NET MAUI and SkiaSharp. No subscription, no internet required, no jumping between five different apps🚀 . Store assets, locked achievement variants, press kit PDF and zip, watermarks, favicons, sprite sheet slicing, image framing, resizing, cropping, compression, format conversion, color palette extraction — it's all there💯 . Available now for Windows🔥 .
1
232
Cover image for Screenshots from My game Sunset
Screenshots from My game Sunset Sprout, Available on Steam, I recently released the first major expansion for the game, adding a whole new island, questline and 4 more language localization.💯 🎉
2
668
Cover image for A full-stack web and Android
A full-stack web and Android app that turns Wikipedia into a personalized daily reading feed. Users pick from 160+ topics and get one fresh article per topic daily, with swipe-based rating, article saving, and reading streaks.🚀 Built with Blazor WASM and Supabase. Arabic localization included. Android version in review.🔥
1
468
Cover image for Dungeon Of Kur 🔥
Dungeon Of Kur 🔥 A simple Clicker game designed for Android devices. Made with my own android game engine based on the Monogame Framework, includes Leaderboards, rewards and online activates🚀
2
598
Cover image for Built a drop-in Steamworks integration
Built a drop-in Steamworks integration kit for MonoGame, extracted and cleaned up from my shipped Steam game Sunset Sprout🚀 Covers achievements, leaderboards, stats, friends, cloud saves, rich presence, overlay, DLC management, and Steam Deck detection — all behind clean static method calls with zero boilerplate. Full documentation included.
1
2
431