LootLocker has SDKs for Unity, by Hasan HumamLootLocker has SDKs for Unity, by Hasan Humam

LootLocker has SDKs for Unity,

Hasan Humam

Hasan Humam

LootLocker has SDKs for Unity, Unreal, Godot. If you're building in MonoGame or a plain C# project, you're on your own.
I ran into this myself while working on Edin's Gate. Wiring raw HTTP calls to a backend you didn't build gets old fast. So I built a wrapper and figured someone else might need it too 😊. What I covered 🔥
Auth: guest sessions with automatic player identity persistence, Steam login. Player: profile info, display name, server-side key-value storage. Commerce: currencies, wallets, balances, catalog browsing, credit and debit. Leaderboards: submit scores, fetch rankings, member lookup, full metadata Progressions: XP systems, battle passes, skill trees. Triggers: achievement-style reward firing, single and batch.
How it's built 🧠
Three .cs files. .NET 8, System.Text.Json, no Newtonsoft. Single static HttpClient. CancellationToken on every async method. Full XML docs & IntelliSense on everything.
Comes with a README and a working MonoGame demo project 💯 V2 is already planned — Characters & Heroes, real money purchases, additional auth providers. Existing buyers get it at no extra cost 🔥.
If you're building a game in C# and need a backend that just works, this might save you a few days.
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Posted Jul 27, 2026

LootLocker has SDKs for Unity, Unreal, Godot. If you're building in MonoGame or a plain C# project, you're on your own. I ran into this myself while working ...

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Jul 2, 2026 - Jul 27, 2026