A clean, fully documented C# wrapper around the LootLocker Game API built for MonoGame and plain C# projects. Drop it in, configure three lines, and your backend is ready.
What's included:
Auth — Guest sessions with automatic player identity persistence, Steam authentication
Player — Profile info, display name, persistent server-side key-value storage
A clean, fully documented C# wrapper around the LootLocker Game API built for MonoGame and plain C# projects. Drop it in, configure three lines, and your backend is ready.
What's included:
Auth — Guest sessions with automatic player identity persistence, Steam authentication
Player — Profile info, display name, persistent server-side key-value storage