LootLocker Kit | Full C# & MonoGame SDK by Hasan HumamLootLocker Kit | Full C# & MonoGame SDK | Contra
A clean, fully documented C# wrapper around the LootLocker Game API built for MonoGame and plain C# projects. Drop it in, configure three lines, and your backend is ready.
What's included:
Auth — Guest sessions with automatic player identity persistence, Steam authentication
Player — Profile info, display name, persistent server-side key-value storage
Commerce — Currencies, denominations, wallets, balances, catalog browsing, credit and debit
Leaderboards — Submit scores, fetch rankings, member lookup, full leaderboard metadata
Progressions — XP systems, battle passes, skill trees — add, subtract, reset, delete
Triggers — Achievement-style reward firing, single and batch
Built right:
.NET 8, System.Text.Json — no Newtonsoft dependency
Single static HttpClient — no socket exhaustion
CancellationToken support on every async method
Full XML documentation — IntelliSense on everything
Comes with a README and a working MonoGame example repo
One singleton. One Init() call. Everything else just works.
Get it for$14.99
Tags
C#
Backend Engineer
Game Developer
Loot Locker
Monogame
Wrapper
Product created by
Hasan Humam Baghdad, Iraq
$1k+
Earned
5.00
Rating
11
Followers
Hasan's other products
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Steamworks Integration Kit for MonoGame.
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Get it for$14.99
Tags
C#
Backend Engineer
Game Developer
Loot Locker
Monogame
Wrapper
A clean, fully documented C# wrapper around the LootLocker Game API built for MonoGame and plain C# projects. Drop it in, configure three lines, and your backend is ready.
What's included:
Auth — Guest sessions with automatic player identity persistence, Steam authentication
Player — Profile info, display name, persistent server-side key-value storage
Commerce — Currencies, denominations, wallets, balances, catalog browsing, credit and debit
Leaderboards — Submit scores, fetch rankings, member lookup, full leaderboard metadata
Progressions — XP systems, battle passes, skill trees — add, subtract, reset, delete
Triggers — Achievement-style reward firing, single and batch
Built right:
.NET 8, System.Text.Json — no Newtonsoft dependency
Single static HttpClient — no socket exhaustion
CancellationToken support on every async method
Full XML documentation — IntelliSense on everything
Comes with a README and a working MonoGame example repo
One singleton. One Init() call. Everything else just works.
Hasan's other products
Kur Forge Toolkit — Image Tools for Indie Game Developers
$10.00
Steamworks Integration Kit for MonoGame.
$9.99
$14.99
Buy