Freelancers using Omma
Freelancers using Omma
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35
Kristine Vilnite
max
No complex build, just one element transforming the entire experience. I used Omma to create a single interactive 3D Merkaba shape with layered geometry, subtle motion, real-time interaction, replacing the static visual in the website's hero section. 3D / Motion expertise not required, with Omma you can vibe code this level of immersive experience in under an hour. Merkaba (https://omma.build/p/merkaba-ztpwdy)
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Jacquelyn Conn
pro
šA book app that's as imaginative and exciting as reading. Current book apps are boring. Bookshire let's you curate your own library (like you would curate your own bookshelf), and share it with your friends. Put your own unique flare on your library. Visit friend's libraries to check out their recommendations or check out the feed. Design your own space by clicking the link below. https://www.loom.com/share/e6162b9e93f64c5986a31296d9f09955 Try it out here: https://omma.build/p/book-lovers-community-platform-k435a4
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SĆlvia Pinho
max
Meet "The Cutting Room Floor" - a nostalgic, early-2000s 3D hardware archive meant to preserve creative ideas that deserve a second life ⨠"The Cutting Room Floor" is a visual tribute to the nostalgia of early 2000s tech šæ The current build features an interactive 3D display vault housing the generated creative assets, fully realized in a vibrant, glossy, vintage "Bondi Blue" iMac G3 aesthetic š As for future plans, I want to work on an integration with a web backend (like Bubble) to turn this into a living community engine where users can submit their own half-finished projects and ideas directly onto the shelves š” I utilized Omma Studio to generate customized, low-poly 3D objects, and Omma Canvas to create the scene, featuring the cabinet with the thick horizontal glass shelves and top-down spotlights ā Here's the live interactive build: https://omma.build/p/the-cutting-room-floor-ambient-archive-fw4i12 What I learned: one of my biggest takeaways from this project was decoding how to communicate with Omma when it comes to prompting. I typically talk to AIs casually, like Iām brainstorming with a friend, but I found Omma does better with direct, clear, non-ambiguous instructions š
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Alice D.
pro
Excited to share my submission for this Omma buildathon: DissolveĀ Live link: https://omma.build/p/dissolve-zak2ob Dissolve is an interactive, creative web utility tool built entirely on the Omma platform. The concept is centered around dynamic deconstruction, giving users the power to dissolve visual media in real-time. Built 100% in Omma Omma Studio:Ā Used to generate the custom, smooth polymer pink arch mascot card acting as the applicationās flagship visual asset. Omma Canvas:Ā The entire product architecture, interactive state management, responsive grid layouts, custom slider controls, multi-format file exporters, and cursor-tracking mouse-tilt vectors were engineered natively inside Canvas. Effects Pixel:Ā Transforms images into highly customizable pixel grids. You can adjust the block size, pixel shape, colors, and layouts, all paired with animated motion. Dither:Ā Converts images into retro, ink-and-paper dot patterns, featuring live-animated drifting and shimmering fields. ASCII:Ā Maps image brightness to text characters in real time. Features customizable character sets, boxed layouts, and live text animations. Particle:Ā Explodes images into interactive, physics-based particle fields that react to your cursor and snap back into place. Crucially, this effect can be exported as self-contained, working HTML or TSX code. Imports that give you freedom: Dissolve isnāt limited to the default mascot placeholder. You can upload your own image or video and the effect engines will rebuild themselves around it instantly.Ā Upload an MP4 and the effects run live on the video frames: the pixel grid, dither dots, and ASCII characters all recalculate in real time as the video plays.Ā You can also upload a custom background image for Pixel, Dither, and ASCII: it sits behind the effect layer, composited directly on the canvas. Every import is local and sandboxed, nothing leaves your browser. The export system was built with intention: Static effects export as PNG or JPG at Ć1 to Ć4 resolution. PNG is transparent when no background is set; with a background, the full canvas is included.Ā When a video is uploaded or animation is enabled, exports switch to GIF and MP4. The Particle effect exports as a self-contained HTML file or TSX component with all settings and physics baked in, fully responsive to any screen size.Ā X Post: https://x.com/webdesign_alice/status/2072697112840577441?s=46&t=1ZFswUtJzT6BPLQaoOweGw Try it out and feel free to comment your creations below!Ā
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Zaoui Sohaib
pro
Upload any photo, then click and drag inside the canvas to peel away hundreds of ink blots and watch it emerge. Hit 100% and it's framed into a postage stamp postcard, ready to download and keep. Built entirely in Omma Preview link: Image Explorer (https://omma.build/p/zaoui-image-explorer-y9n9it)
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Rohit .
I built a notebook that shatters into interactive glass. I wanted to rethink what a ānotes appā could feel like. So I built ShatterJournal ā a futuristic digital notebook where your content doesnāt just sit⦠it reacts. Instead of static pages: ⢠Right-click to shatter your page into glass shards ⢠Each shard stays fully interactive ⢠Drag, edit, and rearrange your thoughts physically ⢠Rebuild everything with a magnetic animation It turns writing into something tactile and alive. Also includes: ⢠Checklist system ⢠Drawing canvas ⢠Tagging ⢠Smooth glass + neon UI This was an experiment in blending UI + physics + storytelling. Would love your thoughts š Link : https://omma.build/p/shatterjournal-dark-cyberpunk-web-app-jkzt76
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14
Molly Mittal
A 3D terrarium game where your flower grows or deflates, based on how well you care for it. Click to water it. Give it sunlight. Watch a balloon-glass flower bloom in real time; petals inflating, colour deepening, light catching the gloss as it grows. Terrarium is a 3D interactive game built entirely in Omma for the Omma Design Challenge. The concept is simple: care for your plant daily, watch it respond honestly. Feed it and it flourishes. Neglect it and it deflates, literally. Every plant is rendered in balloon-glass, the same inflated, high-gloss aesthetic you see in the references above. The whole thing runs in your browser. No install. Just some soil, and something small waiting to grow. Built with: Omma (100%); glass materials, 3D interaction states, camera animation, balloon-glass rendering. Socials: Instagram (https://www.instagram.com/p/DW2mnMLEbza/) | LinkedIn (https://www.linkedin.com/posts/mollymittal_molly-m-luminary-lab-on-instagram-i-activity-7447466756014501888-CJw0?utm_source=share&utm_medium=member_desktop&rcm=ACoAAC_0DC4BixouaIAU-uqpPv40e7S4CKji7g8)Try it ā https://omma.build/p/terrarium-opening-scene-design-zuovgm (https://omma.build/p/terrarium-opening-scene-design-zuovgm)
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Ayush Shukla
š¬ I Built Merrsion āa 3d experience hub. All in Omma. So I rebuilt it. Result: near-instant load + smooth playback. š§Ŗ Added a custom Vanilla JS engine with requestAnimationFrame + lerp smoothing ā scroll controls the video timeline, but feels fluidānot robotic. ⨠Designed a cyberpunk-style UI: Glassmorphism HUD, dynamic frame counter, scroll-reactive elements, adaptive typography. š Stack: Vanilla JS, HTML/CSS, GPU acceleration tricks. No heavy libraries. Try: https://omma.build/p/futuristic-ai-product-website-a2c052 š” Takeaway: You donāt need bloated frameworks to build cinematic experiencesājust smart engineering.
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AJETOMOBI JAMIU EDDIE GARNER
Project Concept: AlphaPlay 3D Island (Awaiting Credits) The Vision: An interactive, 3D web experience designed to teach phonics to toddlers through bright, clay-mation style 3D models and responsive audio feedback. The Process & Asset Limitation: The framework and UI layouts are structured directly inside Omma Canvas. However, due to the 25 free credit cap, I was only able to generate a single letter asset before production was halted. This submission represents the architectural foundation of the project. I am sharing this publicly to demonstrate the concept while actively requesting a credit allocation from the Spline team to complete the full interactive alphabet game loop before the submission window closes. Tools Used: Omma by Spline. Live Design Link: https://omma.build/p/cute-cartoon-3d-letter-a-block-28zca6
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Daniel Tran
pro
Interactive Orbit Portfolio Page Design
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Domenico Amalfitano
š¾ Pixora is an interactive web app built in Omma that lets users design collectible cards through pixel art. Draw directly on the card, customize finishes, templates and colors, then preview the result with interactive tilt and flip effects. The idea is to make creating pixel art feel like crafting a collectible object rather than editing a simple canvas. š Try Pixora Here (https://omma.build/p/pixora-web-app-creation-prompt-fyahlb)
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Bryan Nakache
Contra Conduct the Room ā Interactive 3D Experience An interactive 3D room you control with your hands, no mouse or keyboard. Your webcam tracks your hand movements in real time, so you can reach into the scene and move objects around in space. The idea was to make the room feel like it responds to you instead of your cursor. I wanted something tactile ā you move, it moves. I think this kind of touch-free control could work well for product showcases, gallery-style web experiences, or playful brand moments where the interaction itself is part of the appeal. Built entirely in Omma by Spline. The 3D assets were generated in Omma Studio, then assembled and made interactive in Omma Canvas. #OmmaBuildathon #Spline #3D https://omma.build/p/conduct-the-room-interactive-3d-experien-muusct
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Om Shukla
šļø Infinite synthwave arcade game ā in a single HTML file. No models. No textures. No audio. Just pure procedural math ā” Neon city, laser combat, and music ā all generated in real-time. The world pulses with a custom audio-reactive engine š„ š https://omma.build/p/advanced-webgl-game-engine-architecture-lwlv9o Play it. Survive the grid. Drop your high score š
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Fabio Torres
StudioShell a 3D acoustic room simulator built in Omma. Set your room dimensions, choose wall/floor/ceiling materials, add furniture, and analyze your RT60 (reverb time) to understand how sound behaves in your space. Includes real-time sound wave visualization showing propagation and absorption across different materials. Designed for home studio owners, podcasters, and anyone recording audio who wants to make informed decisions before investing in acoustic treatment. Try it : https://omma.build/p/home-studio-acoustics-simulator-36kibj
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May Yang
Midnight Accord is an interactive dark-romance dossier experience built in Omma by Spline. The concept began as a secret society archive where players are invited into a private chamber and given access to classified files. From there, they can explore six character dossiers, initiate secure lines, and move through visual-novel inspired dialogue choices. I wanted the experience to feel like entering a forbidden archive: elegant, mysterious, cinematic, and a little dangerous. The visual style blends matte gothic luxury, antique gold UI, dark romantic atmosphere, dossier-style navigation, atmospheric audio, and character-focused storytelling. I imagined Midnight Accord as the opening prototype for an otome/visual novel experience where each character route could expand into deeper conversations, secrets, relationship choices, and long-term mystery. This project was built during the challenge window in Omma Canvas, using interactive page routing, custom layouts, hover effects, mobile-friendly pages, and Omma Studio-generated assets/audio. I focused on making it feel like more than a static gallery. Every page connects into a playable flow, from the landing page to the invitation, chamber, intelligence files, secure lines, dialogue choices, and connection lost screens. Live experience: https://omma.build/p/landing-hero-page-ukliek
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Mohsin Nawaz
Clean design. Sharp storytelling. Zero clutter.
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