Freelancers using Godot EngineFreelancers using Godot Engine
Full-Stack Developer | Web Apps, Integrations & WordPress
    5.0
    Rating
    18
    Followers
Full-Stack Developer | Web Apps, Integrations & WordPress
Cover image for Seller Saga: A Selling RPG
Seller Saga: A Selling RPG with Shipping Deadlines Seller Saga started as a joke for my girlfriend, who loves livestreams and selling on TikTok and Shopee. I turned that enthusiasm into a pixel-art selling RPG, and she played it too. Each battle has two stages: attract buyers, then pack their orders before the shipping deadline. Tapping brings attention and clears the packing queue, while products, staff, and equipment shape what your shop can handle. Getting more orders feels good until you have to ship them all. I built the enemies around selling frustrations. Refundzilla heals through returned orders, while the One-Star Review Dragon attacks your reputation. The Cursed Label Printer makes packing faster but introduces more mistakes. Progression unlocks products, helpers, equipment, and sales tactics. Local saves preserve progress, offline earnings reward returning players, and Launch New Brand starts another run with lasting bonuses. I built this private personal project with Godot 4 and GDScript. Its portrait interface includes English and Thai, adjustable text size, high contrast, and reduced motion. See the game and its development notes on NikoCodes (https://nikocodes.com/software/seller-saga/).
2
201
Turning ideas into reality which only generate profit✨
Turning ideas into reality which only generate profit✨
Cover image for We created a punishing yet
We created a punishing yet rewarding experience where players navigate a quirky character over a mountain of bizarre objects using only a hammer. This game taps into the popular “rage game” genre, offering a unique, high-difficulty challenge that is as frustrating to play as it is entertaining to watch. Task To create a difficult-by-design, physics-based game that provides a steep but fair challenge. The objective was to build a memorable and rage-inducing climbing experience with unconventional controls, fostering a sense of immense accomplishment upon making progress
1
238
Cover image for We developed a delightful experience
We developed a delightful experience a vibrant and addictive physics-based puzzle game for the hyper-casual market, where players jump the monster characters, from the circular puzzle. The game combines simple, intuitive controls with clever level design to create a fun and satisfying experience that keeps players coming back for more. Our Task To create a physics-based puzzle game that is easy for new players to learn but offers enough of a challenge to remain engaging. The core objective was to design a satisfying core gameplay loop centered around aiming, shooting, and bouncing mechanics, wrapped in a charming and marketable visual style.
0
79
Cover image for o develop a compelling 3D
o develop a compelling 3D survival game prototype. The primary objective is to build a tense, atmospheric world and implement robust third-person character controls and animation systems, leveraging the full power of the open-source Godot game engine. This project focuses on building a suspenseful experience centered around exploration and survival in a desolate, mysterious world. It showcases our capability in 3D environment design, character animation, and crafting immersive, narrative-driven gameplay.  
0
48
Interactive 3D for Ecommerce | React & Next.js Developer
    41
    Followers
Interactive 3D for Ecommerce | React & Next.js Developer
Cover image for 🕹️ What happens when a
🕹️ What happens when a software engineer misses the strange, experimental magic of the Nintendo 64 and original PlayStation era? Apparently, he builds an entirely new game console. Meet Nova64: a JavaScript-powered 3D fantasy console inspired by chunky polygons, mysterious cartridges, CRT glow, demoscene creativity, and the wonderfully weird software of the late ’90s. I designed and engineered Nova64 as an open platform where developers can create a game cartridge in JavaScript and launch it instantly—no actual plastic cartridge blowing required. 😄 Underneath the playful exterior is some seriously fun engineering: 🎮 A shared game-development API across Three.js, Babylon.js, and Godot 🧠 JavaScript running natively through an embedded QuickJS engine 🕹️ A custom RetroArch core for playing Nova64 cartridges alongside classic systems 🛠️ A browser-based studio with Monaco, hot reloading, and developer tools 🌎 3D graphics, physics, particles, shaders, audio, controllers, voxel worlds, and WebXR 💾 More than 70 playable demos and experimental cartridges 🖥️ A Mac OS 9-inspired desktop—because modern software could use more personality Nova64 isn’t an N64 emulator, and it isn’t pretending to be a historical machine. It’s a new creative platform built around a question I couldn’t resist exploring: What if the next fantasy console used JavaScript cartridges? This project brings together nearly everything I love building: games, graphics, creative tooling, native integration, web technology, nostalgic interfaces, and slightly unreasonable ideas that somehow become real products. I’m not selling Nova64 as a Contra service. I’m sharing it because it demonstrates what’s possible when creative direction and deep engineering live in the same project. If your idea sounds ambitious, interactive, technically unusual—or just a little bit weird—I’d probably love to hear about it. 🚀 Explore Nova64: https://nova64.io (https://nova64.io)View my services: https://contra.com/brendon_smith_axke294z/services?r=brendon_smith_axke294z
4
884
CAD Expert, Product Designer,Game developer 2D and 3D Genius
CAD Expert, Product Designer,Game developer 2D and 3D Genius
Cover image for I built Hungry  Ghost
I built Hungry Ghost 👻 , a stylized 3D arcade adventure game built around a simple and addictive gameplay loop. Players explore the environment, hunt for souls and creatures, consume them to gain power, collect useful items and power ups, and evolve into stronger ghost forms. The core gameplay loop is explore, hunt, consume, grow, evolve, and push further. As the ghost becomes stronger, players can take on more challenging targets, discover new areas, and make use of special abilities such as Berserk Mode to temporarily become more powerful. The goal was to create a gameplay system that feels immediately fun while leaving room for deeper progression, new abilities, enemies, environments, and challenges. I handled the game concept, 3D gameplay, mechanics, character progression, environments, animations, UI, camera, and overall gameplay experience in Godot. They is still room for improvements and creating it almost took away my sanity but I am pleased with the results. I got the inspiration from on of my favorite games Hungry Sharks😅🦈 #Gamedevelopmemt #Godot
2
87
Cover image for Built a “living” AI mascot
Built a “living” AI mascot dashboard in a day. No code. Already working: Mascot reacts to your cursor before you even click 6+ animated interaction states Live stat UI (streaks, energy %, session tracking) Fully generated, fully animated, Blender, Three Js.
2
147
Cover image for Design a premium futuristic website
Design a premium futuristic website for CRUCIFIER.AI
0
103
Cover image for I made a Kids interactive
I made a Kids interactive learning app. With a fun and interactive learning mascot dog called Zilli. This is a fun an intuitive app I made and this is the designed page feedback are welcome
2
200
Passionate Mobile & Web UI/UX Specialist
Passionate Mobile & Web UI/UX Specialist
Cover image for Finance Tracker App UI Design
Finance Tracker App UI Design - FREE Figma UI KIT 👉 Download file: https://downloadfreebie.com/figma-finance-app-ui-kit-dark-mode/ #figma #finance #budget #mobile #uidesign #designer #freebie #uikit #figmadesign #figmafreebie #downloadfreebie #uixdesignacademy #appdesign #uxdesign #designer
1
316
Cover image for AI Wellness App UI Design
AI Wellness App UI Design in Figma
4
7
413
UI/UX Designer crafting intuitive, modern digital experience
New to Contra
UI/UX Designer crafting intuitive, modern digital experience
Cover image for We design MVP apps that
We design MVP apps that help startups move fast, validate ideas, and launch with confidence. Our focus is on building only what matters—clear user flows, essential features, and a product experience that’s easy to understand and test.
0
63
Cover image for Music creation experience designed to
Music creation experience designed to make producing music feel simple, fast, and distraction-free. The concept explores a smooth workflow for creating beats, generating music with AI, discovering sounds, and managing projects—all within a minimal and intuitive interface. The visual direction combines soft neutrals, bold orange accents, rounded cards, and spacious layouts to create a friendly yet premium music-production experience. Designed with a focus on simplicity, discoverability, and effortless music creation.
0
73
Cover image for A modern personal finance mobile
A modern personal finance mobile app designed to give users a clear view of their money in one place. The experience combines account balances, cards, recent transactions, deposits and withdrawals with visual expense tracking across categories like groceries, travel, health, and shopping. Bold gradients and data-driven visuals bring a distinctive identity to an otherwise practical everyday banking experience.
0
64
Backend & AI engineer who ships systems fast and scale.
Backend & AI engineer who ships systems fast and scale.
Cover image for This was my final year project, and it’s personal. unHinged ...
This was my final year project, and it’s personal. unHinged is a 2D psychological survival game built in Godot. Instead of just health bars, you manage a fear meter that changes the visuals, sound, and even the environment around you. The maps are procedurally generated to feel like fragmented memories. I coded everything in GDScript, used state machines for AI, and optimized performance with object pooling so it runs at 60 FPS even on older laptops. It’s dark, emotional, and tries to represent mental health authentically. People really connected with it. For more details, please visit: https://arham-nexus.vercel.app/work/unhinged
1
83
Cover image for This is a classic enterprise
This is a classic enterprise academic portal, but built solid. It uses  Web Forms, ASP.NET, C#, and SQL Server. The main challenge was role based access control because you have admins, faculty, TAs, and lab demonstrators all needing different permissions. I designed a three tier architecture with stored procedures and optimistic concurrency control so data doesn’t get messed up when people edit at the same time. Over 200 users per semester use it for task assignments and progress tracking. It’s not flashy, but it works perfectly. For more details, please visit: https://arham-nexus.vercel.app/work/talabportal
0
66
Cover image for Skill Swap is a peer
Skill Swap is a peer to peer learning platform where you can be both a student and a teacher. I built the backend with Java Spring Boot, real time chat with WebSockets, and video calls with WebRTC. The matching algorithm finds people based on skills, ratings, and availability. You can switch roles anytime. It also has a trust based review system so fake reviews don’t ruin it. This was an MVP, but it proved that real time learning communities can work really well. For more details, please visit: https://arham-nexus.vercel.app/work/skillswap
0
92
Cover image for This is a native Android
This is a native Android app I built with Kotlin and Firebase. It connects tourists with verified local guides in real time. You open the app, see nearby guides, book a tour, and then you can track each other’s location live using Google Maps. I also added offline support because travel doesn’t always have perfect internet. Over 100 active users ended up using it,during the MVP. The best part? Battery usage was optimized so your phone doesn’t die halfway through the day. Really proud of how smooth it turned out. For more details, please visit: https://arham-nexus.vercel.app/work/raaheraast
0
87