This was my final year project, and it’s personal. unHinged is a 2D psychological survival game built in Godot. Instead of just health bars, you manage a fear meter that changes the visuals, sound, and even the environment around you. The maps are procedurally generated to feel like fragmented memories. I coded everything in GDScript, used state machines for AI, and optimized performance with object pooling so it runs at 60 FPS even on older laptops. It’s dark, emotional, and tries to represent mental health authentically. People really connected with it.