Procedural Terrain Generator for Godot

Alex Karev

Game Developer
Godot Engine
An open-source tool that helps to generate 3d terrains using your own generator script. It does all the hard job of generating 3d mesh with normals, UVs, collision shapes, multiple materials and chunk system while you can focus on writing a good generator script.

Features

Does not generate terrain by itself. Instead, it uses your own custom generator node, which makes it easier to focus on logic
Implements chunk system
Uses tilesheet
Supports multiple materials
Height and tile index can be defined separately, which enables multiple biomes support
Has 2 generation modes: with and without using marching squares
100% GDscript
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