I built Hungry Ghost by SHEM OSHIOGWEMOI built Hungry Ghost by SHEM OSHIOGWEMO

I built Hungry Ghost

SHEM OSHIOGWEMO

SHEM OSHIOGWEMO

I built Hungry Ghost 👻 , a stylized 3D arcade adventure game built around a simple and addictive gameplay loop. Players explore the environment, hunt for souls and creatures, consume them to gain power, collect useful items and power ups, and evolve into stronger ghost forms.
The core gameplay loop is explore, hunt, consume, grow, evolve, and push further. As the ghost becomes stronger, players can take on more challenging targets, discover new areas, and make use of special abilities such as Berserk Mode to temporarily become more powerful. The goal was to create a gameplay system that feels immediately fun while leaving room for deeper progression, new abilities, enemies, environments, and challenges.
I handled the game concept, 3D gameplay, mechanics, character progression, environments, animations, UI, camera, and overall gameplay experience in Godot.
They is still room for improvements and creating it almost took away my sanity but I am pleased with the results. I got the inspiration from on of my favorite games Hungry Sharks😅🦈
#Gamedevelopmemt #Godot
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Posted Sep 19, 2026

I built Hungry Ghost 👻 , a stylized 3D arcade adventure game built around a simple and addictive gameplay loop. Players explore the environment, hunt for s...