Projects using Unreal Engine in Washington
Projects using Unreal Engine in Washington
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Joseph Charles
Developed a multi-scene first-person RPG prototype in Unreal Engine 5 focused on smooth gameplay, performance, and visual presentation. Implemented ability-based combat, AI enemies, crafting, harvesting, inventory/equipment UI, controller support, and interactive world systems. Built scalable gameplay architecture and modular UI flows across five gameplay scenes, including combat encounters and player housing interaction systems. Play The Prototype: https://www.freshsnowstudio.com/
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Brian Mahoney
VR Games: Eloria and Throwback
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Joseph Charles
Inspired by the Arkham Knight. Led the development and innovation of animations within the Free-Flow Combat System by Game Formation; driving key improvements and elevating the overall gameplay experience was the ultimate goal.
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Brian Mahoney
XCOM Enemy Unknown, XCOM Enemy Within, XCOM 2
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5
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Joseph Charles
C++| Unreal Engine 5 | Animation Programming | Network Ready
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Brian Mahoney
VR Education Projects
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Joseph Charles
TESTOSTERONE | Cinematic POV Animation | Keyframe Developed
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Brian Mahoney
Virtual Museum Experience
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Joseph Charles
C++ | Unreal Engine 5 | Shooter Online | Gameplay Engineer
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23
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Brian Mahoney
VR Education Medical Experiences
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Brian Mahoney
VR Deli Slicer Training
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Brian Mahoney
VR Training Simulations for Utility Companies
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