XCOM Enemy Unknown, XCOM Enemy Within, XCOM 2 by Brian MahoneyXCOM Enemy Unknown, XCOM Enemy Within, XCOM 2 by Brian Mahoney

XCOM Enemy Unknown, XCOM Enemy Within, XCOM 2

Brian Mahoney

Brian Mahoney

I was one of the original 10 developers tasked with getting a reboot of the XCOM franchise green lit. I was a Senior Environment Artist at Firaxis Games where I worked on Sid Meier's Railroads!, Sid Meiers Civilization and XCOM- XCOM 2. I created the nature pipeline for the XCOM games and have worked on Hero Props, Vehicles, Buildings/Building Kits and Spaceships. I also worked on taking maps from the grey box stage to a polished final level working with concept artists and game designers.
I was one of the original 10 developers tasked with getting a reboot of the XCOM franchise green lit. I was a Senior Environment Artist at Firaxis Games where I worked on Sid Meier's Railroads!, Sid Meiers Civilization and XCOM- XCOM 2. I created the nature pipeline for the XCOM games and have worked on Hero Props, Vehicles, Buildings/Building Kits and Spaceships. I also worked on taking maps from the grey box stage to a polished final level working with concept artists and game designers.
Here is an example of a map that I took from the Grey Box stage to Final
Here is an example of a map that I took from the Grey Box stage to Final
I was responsible for this Spaceship. It was made with a combination of tiling textures on fairly simple geometry and bolt on Hero Assets
I was responsible for this Spaceship. It was made with a combination of tiling textures on fairly simple geometry and bolt on Hero Assets
Like this project

Posted Aug 19, 2025

I was one of the founding members of the XCOM franchise at Firaxis Games. I was a Senior Environment Artist responsible for the nature kits, props and vehicles