I was one of the original 10 developers tasked with getting a reboot of the XCOM franchise green lit. I was a Senior Environment Artist at Firaxis Games where I worked on Sid Meier's Railroads!, Sid Meiers Civilization and XCOM- XCOM 2. I created the nature pipeline for the XCOM games and have worked on Hero Props, Vehicles, Buildings/Building Kits and Spaceships. I also worked on taking maps from the grey box stage to a polished final level working with concept artists and game designers.