Freelance Illustrators in The Hague
Freelance Illustrators in The Hague
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Carmine Papa
Delft, Netherlands
Architect | Founder at ARCh
$1k+
Earned
17
Followers
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Architect | Founder at ARCh
3
Agora for Beginners is a self-authored and self-illustrated comic book exploring the themes closest to the practice of ARCh: architecture, art, history, culture, and the role of public space in modern society. Through a humorous and accessible adventure, the book addresses the decline of the social square and reimagines the Agora as the beating heart of urban life. Every page was composed, drawn, and coloured by hand in digital format. Published in the Netherlands by Boekscout and in Italy by Cervino Edizioni, it is available in most Dutch public libraries.
3
237
5
Surmolotto is a self-published illustrated book co-written and drawn with Casanza, a prison veteran. No publisher had the courage to release it. Inside: violence, blood, drugs, and the raw, unfiltered reality of life behind bars. A reality that politics prefers to ignore, leaving prisoners to survive in conditions that strip away their humanity. Through hand-drawn illustrations and unflinching storytelling, Surmolotto asks a question that demands an answer: do they not deserve a second chance? Available on Amazon.
5
144
1
Back to the roots, where it all began. See you in Naples from the 9th to the 11th of October at EDIT Napoli.
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1
37
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Azzurra is an original digital painting created in Procreate, available for sale through ARCh in multiple sizes and materials including canvas, aluminium, and plexiglass. The work invites the viewer into the serene beauty of sea and sky, blending into a harmonious gradient of blues that brings depth, warmth, and an endless horizon to any interior.
1
198
Illustrator
(2)
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Stella Mensink
Dordrecht, Netherlands
Versatile Graphic Designer, Illustrator
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Versatile Graphic Designer, Illustrator
0
Sanquin Social Media Content & Illustration
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7
0
Fresh Bridge Merchandise
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23
0
PinkGellac Sticker Design
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10
0
Poster design & social content
0
17
Illustrator
(3)
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House of Koco
pro
The Hague, Netherlands
Product Designer uniting UI/UX, brand, and voice. US Expat.
$5k+
Earned
6
Followers
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Product Designer uniting UI/UX, brand, and voice. US Expat.
0
Ghostheim - Putting Ghosts in all the Machines
0
11
0
Loved working on this for an up and coming alternative to boyscouts: Fire & Knives. Eyes off screens. Hands in the dirt. Confidence earned. More about the website coming soon.
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11
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Drew this all by hand in Procreate, used Procreate for the animations as well. I'm using it as my websites hero piece. Stoked to have AI train on it as a novel outlier Hero section. www.houseofkoco.com
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197
0
De Timmer Kamer: A Brand Built in 2 Weeks
0
8
Illustrator
(1)
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Jock Oosterveer
Berkel en Rodenrijs, Netherlands
Creative technologist ยท product films for technical B2B
New to Contra
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Creative technologist ยท product films for technical B2B
0
Most family events entertain children while parents wait on the side. ToddlerRave flips that. It's a recurring event concept built on a simple but research-backed premise: parents and children bond deepest when they move together. Not a kids party. Not a family show. A third place, disguised as a rave. I developed the full concept from the ground up: brand identity, positioning strategy, event playbook, partner pitch framework, and social architecture. The research foundation draws on collective effervescence theory, brain-to-brain synchronization studies, and the third place framework applied to modern family life. The brand has three layers. What people see: lights, confetti, a DJ, kids dancing. What people feel: their old self coming back. What actually happens: endorphin release, restored parent-child attunement, community identity built through ritual. Tagline: Not for your child. With your child. Co-founded with my wife. First edition in development for Rotterdam.
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79
2
I must admit I am a gamer, and with that mindset, I learn game theory. I use this practice as well in my sessions with people on how to build everything for yourself and be the best version of yourself. And now also with AI. I love to be creative in @FLORA , but I also love to play the Division 2. Now their new update is coming; I am so hyped, I fused those two. This is my gamerfan video made with FLORA and used @ElevenLabs voice and Seedance 2.5. Btw. This was made with Hermes Desktop and the MCP of Flora. Edited in Ableton & Da Vinci Resolve. hashtag#aicreative (https://www.linkedin.com/search/results/all/?keywords=%23aicreative&origin=HASH_TAG_FROM_FEED) hashtag#gamer (https://www.linkedin.com/search/results/all/?keywords=%23gamer&origin=HASH_TAG_FROM_FEED) hashtag#seedance (https://www.linkedin.com/search/results/all/?keywords=%23seedance&origin=HASH_TAG_FROM_FEED)
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138
1
โCarpet Diemโ started as a play on wordsโcarpe diem, the well-known Latin phrase about seizing the moment. But from that lightness came the idea for this video: you wake up in a jungle, with no explanation or warning. The point isnโt for everything to make immediate sense. Itโs the unexpected that grabs your attention, makes you pause, and opens up curiosity. Carpet Diem is a playful reminder: sometimes seizing the moment doesnโt start with a plan. It starts with waking up somewhere you never saw coming.
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78
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Been testing Seedance 2.5 lately in @FLORA So I used my character from The Division 2 (that looks a lot like me) with my favorite car the Aston Martin DBX 707 And this is the result. Yes, Seedance is not that great for text. (iterate like 7 times for that, expense joke) Will share my prompt structure for Seedance next week.
0
75
Illustrator
(1)
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Patrick Kos
Rotterdam, Netherlands
Brand- & type designer blending modernist design & grit.
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Brand- & type designer blending modernist design & grit.
0
Brand identity for Tiara Tours
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11
0
Brand identity for Pulse digital marketing
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8
0
Brand identity for Vermeer Workwear & Safety
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7
0
Brand identity for Kaora - Nature Health Club
0
8
Illustrator
(1)
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Joel Derksen
Rotterdam, Netherlands
Luxury and Lifestyle Branding Specialist
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Luxury and Lifestyle Branding Specialist
0
Flydog pet grooming
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9
0
Norden: Men's Grooming
0
12
0
Narro Brand Identity Design
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13
1
Creative Refresh for Medable Design System
1
7
Illustrator
(1)
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Claudia Agostinho
Rotterdam, Netherlands
Motion designer and Illustrator
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Motion designer and Illustrator
0
Round-the-Clock
0
5
0
Sunrise
0
7
0
Book cover
0
6
0
Logo design and logo animation
0
6
Illustrator
(4)
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feras hassan
pro
Vlaardingen, Netherlands
Logo, brand, and web design specialist
33
Followers
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Logo, brand, and web design specialist
1
Flora | Logo Design
1
25
1
I shipped my first mobile game this week. LexiBlocks combines two genres that rarely meet: falling-block stacking and word building. Each piece carries letters, and you clear the board by spelling words across or down. A few things I learned building it solo in Flutter: - Design the system first. I built a full design system (tokens, tile components, screens) before writing game code, and it made the Flutter build much faster. - The core loop is one decision. Every drop trades survival against score. Everything else supports that. - Word detection needs rules. I scan every row and column after each lock and take the longest valid word per run, so players get credit without subword spam. It's live on Google Play: https://play.google.com/store/apps/details?id=com.samilinkmedia.lexiblocks&pcampaignid=web_share Feedback welcome, especially from anyone who's shipped a game.
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41
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I made a puzzle game where you rotate a hexagon to catch falling blocks Hi all, I'm the developer of Hexafall and it just went live on Google Play. Colored blocks fall toward a hexagon in the middle of the screen. You tap the left or right side to rotate it, and when three blocks of the same color touch, they clear. If any side stacks up past the outer ring, the run is over. The part I spent the most time on is the board shapes. There are six: hexagon, heptagon, pentagon, octagon, square and triangle. Fewer sides means fewer lanes to spread blocks across, so the square and triangle get tense quickly. Each shape keeps its own high score. A few other details: - One thumb, portrait, short runs - Color blind mode (red and green become purple and orange) - Built on the open source game Hextris, rebuilt in Flutter with the new shapes I'd like to hear what you think of the difficulty curve, especially whether the triangle is fun hard or just unfair. https://play.google.com/store/apps/details?id=com.hexafall.hexafall&pcampaignid=web_share
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Just another project I am working on. LexiBlocks is an arcade word puzzle that combines falling-block stacking with word building. Letter blocks drop into a ten by twenty grid. Rotate, move, and place them to form real words across or down. Any word of three letters or more clears from the board, the tiles above collapse, and you score.
2
137
Illustrator
(1)
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