Ghostheim - Putting Ghosts in all the Machines by Michael KochenburgerGhostheim - Putting Ghosts in all the Machines by Michael Kochenburger

Ghostheim - Putting Ghosts in all the Machines

Michael Kochenburger

Michael Kochenburger

Ghostheim: Putting ghosts in all the machines

We are creating our own, home-grown IP built to define a new category: the Tabletop Action Role-Playing Game (T-ARPG). Ghostheim is a ground-up reimagining of how people share stories together. By prioritizing player expression and a seamless blend of physical and digital play, we've created a high-fidelity experience designed to remove the friction of traditional systems. This is a platform built to make the act of storytelling effortless, keeping the focus entirely on the shared experience.
Ghostheim is a work-in-progress.
Character concept art

Who does it profit to gain the world, only to give up the ghost?

UI and game interface design
UI and game interface design
Character design
Character design
Game world design
Game world design
Character lineup
Character lineup
Character illustration
Character illustration
Character portrait
Character portrait
Illustration
Illustration
Character concept
Character concept

WIP - Environment Concept Art

Environment concept
Environment concept
Environment concept
Environment concept

Poster Art

Poster art
Poster art
Poster art
Poster art
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Posted May 27, 2026

We’re building Ghostheim, a new Tabletop Action RPG (T-ARPG). Seamlessly blending physical & digital play, it removes friction to make storytelling effortless.