Freelancers using Google Docs in Saint Paul
Freelancers using Google Docs in Saint Paul
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Elise Ramsbottom
Minneapolis, USA
Journalist, Writer and Editor
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Journalist, Writer and Editor
0
Why Pilot Pens Are My Back-to-School Heroes
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5
0
Key benefits of assisted living that help seniors thrive
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19
0
Daycare vs. Preschool: Making the Right Choice for Your Child
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7
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Google Docs
(3)
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Clinton Battles
St Paul, USA
Podcast Engineer/Producer and Audio for Video
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Podcast Engineer/Producer and Audio for Video
0
(Podcast Series) From Sin to Saint: Dietrich Bonhoeffer
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7
0
(YouTube Series) Depicting the Divine
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6
0
(Podcast and XM Radio) Timothy Keller Sermons by Gospel in Life
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5
0
(Podcast Series) Why I Stay
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6
Google Docs
(1)
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Lennon Gray
Minneapolis, USA
Unique Design & Content Solutions by Lennon
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Unique Design & Content Solutions by Lennon
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Medium | Lennon Gray
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18
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Newsbreak | Lennon Gray
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7
0
Lennon’s Substack | Substack
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20
0
University of Minnesota Twin Cities Academic Success Centers
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5
Google Docs
(4)
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media tafreshi
Minneapolis, USA
Creative words for successful campaigns
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Creative words for successful campaigns
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Merle Norman
0
8
0
Media Pitches
0
7
0
Content Calendar
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12
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Google Docs
(2)
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August Chaffin
Minneapolis, USA
Beta reader, editor, and ghostwriter looking to assist you.
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Beta reader, editor, and ghostwriter looking to assist you.
1
Poetry & Language Consultant
1
17
0
Squalling by August Chaffin
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2
0
Developmental Editing & Beta Reading
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3
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Google Docs
(2)
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Macy Berendsen
St Paul, USA
Fashion & beauty writer; podcast editor
$1k+
Earned
3x
Hired
5.0
Rating
4
Followers
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Fashion & beauty writer; podcast editor
0
Copywriting
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173
0
The term ‘fangirl’ needs to stop being used negatively
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76
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Artist Profile: Lily Dozer. From the Little Apple to the Big One
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46
0
The history of the Jane Birkin wicker basket—status and wealth
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2.9K
Google Docs
(3)
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Ari Binus
Edina, USA
AI workflows, prompt systems, and human-in-the-loop tools.
New to Contra
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AI workflows, prompt systems, and human-in-the-loop tools.
1
Narrative Design for Harold (Steam Game): Wrote cinematic cutscenes for an independent game production, collaborating with the development team to align narrative beats with gameplay mechanics and player progression. The work emphasized pacing, clarity, and narrative consistency within an interactive system where story and player experience needed to function together.
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86
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Social Media Interview Clip: Edited a short-form vertical video from interview footage into a polished social media clip. Added an animated title hook, tightened the pacing, cleaned up filler moments, added readable captions, and paired the clip with fitting background music to make the message feel more engaging and shareable.
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82
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Rapid AI-assisted prototype exploring music-driven gameplay systems, feedback-loop design, and audiovisual progression mechanics. Developed over roughly three weeks using AI-assisted prototyping workflows (May 2025), I directed and iteratively developed the gameplay concept, progression systems, interaction mechanics, level structure, audiovisual feedback, sound design, music integration, balancing, and gameplay refinement from concept to playable prototype. The project explores an interactive music-driven progression system built around licensed multitrack stems, where collected music waves expand both player capabilities and the evolving musical composition. Focus areas included feedback-loop design, player progression, risk/reward dynamics, state-driven ability systems, audiovisual synchronization, encounter balancing, environmental constraints, emotional and experiential pacing, and seamless integration between gameplay actions and musical progression.
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200
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Rapid AI-assisted prototype exploring procedural puzzle systems, mobile interaction design, and player-guidance mechanics. Developed over five days using AI-assisted prototyping workflows (March 2026), I directed and iteratively developed the gameplay concept, onboarding flow, turn-economy strategy, escalating board pressure, interaction refinement, feedback timing, music/sound curation, haptic behavior, and mobile-first gameplay pacing from concept to playable prototype. Focus areas included procedural puzzle generation, progressive tutorial systems, risk/reward mechanics, multi-select interaction optimization, decision tension, layered visual/audio/haptic feedback, and emotional pacing.
0
168
Google Docs
(1)
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Alicia S.
Minneapolis, USA
Ready-to-Publish Health & Wellness Content for Busy Teams
5.0
Rating
2
Followers
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Ready-to-Publish Health & Wellness Content for Busy Teams
0
Resilience in Recovery: What It Means, and How To Build It
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25
0
The Truth About Liquid Courage: Find Confidence Without Alcohol
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35
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How To Help Your Team With Managing Emotions at Work
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25
0
How To Massage for Stress Relief: 4 Powerful Techniques
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21
Google Docs
(3)
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