Rapid AI-assisted prototype exploring procedural puzzle systems, mobile interaction design, and player-guidance mechanics.
Developed over five days using AI-assisted prototyping workflows (March 2026), I directed and iteratively developed the gameplay concept, onboarding flow, turn-economy strategy, escalating board pressure, interaction refinement, feedback timing, music/sound curation, haptic behavior, and mobile-first gameplay pacing from concept to playable prototype.
Focus areas included procedural puzzle generation, progressive tutorial systems, risk/reward mechanics, multi-select interaction optimization, decision tension, layered visual/audio/haptic feedback, and emotional pacing.
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Rapid AI-assisted prototype exploring procedural puzzle systems, mobile interaction design, and player-guidance mechanics. Developed over five days using AI-...