Rapid AI-assisted prototype exploring tactile object-clearing and hidden-object interaction systems.
Developed over two days using AI-assisted prototyping workflows (May 2026), I directed and iteratively developed the gameplay concept, interaction feel, visual atmosphere, procedural logic, audio/sound design, feedback timing, and gameplay refinement from concept to playable prototype.
Focus areas included tactile interaction design, gameplay responsiveness, environmental feedback, onboarding flow, experiential pacing, and atmospheric cohesion.
0 likes · 0 views · May 29, 2026
Rapid AI-assisted prototype exploring tactile object-clearing and hidden-object interaction systems. Developed over two days using AI-assisted prototyping wo...