Freelancers using Blender in Mumbai
Freelancers using Blender in Mumbai
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Ankit Sheokand
Mumbai, India
3DAnimation | UI/UX | Brand Design
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3DAnimation | UI/UX | Brand Design
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Brand design & Social Media Fin-tech
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8
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1 Click Capital | Ui/Ux | Brand Guidelines | 3D Animations
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13
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Ui/ Ux Design | 3D Animation Design | Custom Website
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18
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CGI VIDEO: Porsche 911 GTRS | Sci-Fi
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42
Blender
(4)
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RRS retrorevivestudio
Mumbai, India
3D Artist & Level Designer building sci-fi worlds.
New to Contra
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3D Artist & Level Designer building sci-fi worlds.
2
Trinity - Sci-Fi Cityscape Poster 2026 Excited to finally share the first official character poster for my ongoing sci-fi project, featuring the main protagonist: Trinity. I started building this world back in November 2025. It’s a massive solo endeavor I’ve handled everything from scratch, including the level design, 3D modeling, texturing, and lighting, all entirely within Blender. The core of this project revolves around a sprawling, futuristic city environment. If the character's name and the heavy green atmospheric tones feel familiar, you caught the reference! Both the environment and the character draw heavy inspiration from the visual style of The Matrix. Trinity is the first of four planned characters for this universe (two female, one male, and one male game character). Building this city and bringing her to life has been a huge learning experience and a lot of late nights. Drop your thoughts in the comments, and stay tuned for the rest of the character reveals! All work done under Retro Revive Studio (RRS).
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The Graded Card Visualization (Pikachu Slabs Video) | PSA Slabs 2025 | A character-driven 3D motion graphics promo built to announce a premium graded card drop for Curree Collectibles. This project required a balance between highly realistic hard-surface materials and stylized character integration. I focused heavily on the refractive glass and plastic shaders for the PSA slabs to ensure they looked authentic under the studio lighting, while seamlessly blending in the 3D Pikachu models and dynamic typography. Technical Breakdown: • Materials & Texturing: Developed photorealistic refractive plastic/glass shaders for the grading cases and accurate recreation of the internal foil cards. • Animation: Fast-paced, audio-driven camera animation and 3D typography reveals. • Integration: Posed and lit stylized 3D character models to interact with the photorealistic product renders.
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Pokémon TCG - 3D Card Animation Card Promo (Zekrom/Reshiram Glitch Video) 2025 A dynamic 3D promotional reel exploring custom holographic material shaders and glitch displacement effects. Created for Curree Collectibles to showcase their rare Pokémon TCG singles. Instead of relying on flat 2D graphics, I fully modeled the physical cards in 3D to allow for realistic light interaction with the holographic foil layers. The scene utilizes dynamic lighting, custom displacement maps, and glitch transitions to emphasize the rarity and high-energy nature of the featured characters (Zekrom, Reshiram, and Victini). Technical Breakdown: • Asset Creation: Modeled trading cards with custom, multi-layered holographic shaders. • VFX: Procedural glitch displacement and environmental particle effects. • Lighting: High-contrast, dynamic studio lighting setup to catch foil reflections.
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Cosmic Vault - 3D Brand Teaser for Curree collectibles 2025 A high-energy, vertical 3D teaser reel created to announce a "Vintage Vault" product drop for Curree Collectibles. Produced through Retro Revive Studio (RRS), the goal for this short-form social media promo was to build a striking, stylized sci-fi environment that stepped away from standard, well-lit product shots. Technical Breakdown: • Built a custom cosmic void environment to emphasize scale and atmosphere. • Utilized metallic and emissive materials for the floating hands and central asset. • Lit and rendered using a mix of harsh neon glows against the deep space backdrop to create a high-contrast, premium aesthetic optimized for mobile viewing. Software & Pipeline: • Blender (Lighting, Environment, Modeling, Asset Prep,Real-time Rendering) • Adobe After Effects (Compositing, Typography, Post-Processing)
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101
Blender
(5)
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Siddharth Modi
Mumbai, India
Animator / Illustrator
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Animator / Illustrator
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tic tac Campaign Ad
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4
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C C C - Animated Music Video
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6
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'Loading...' - Short Film
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4
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Somniphobia - Animated Short Film
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4
Blender
(4)
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Harsh Nikam
Mumbai, India
3D artist turning products into clear, engaging visuals.
7
Followers
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3D artist turning products into clear, engaging visuals.
1
Took this beyond a film — turned it into a product experience. After creating the AI-generated snowboard commercial, I pushed it further. This wasn’t about just making a website — it was about building a product. Built using Codex, I aimed to keep the project largely AI-generated, while using my design experience to guide, iterate, and control the outcome. – Consistent visual language from film → web. – Clean, minimal UI aligned with the brand. This project evolved from a film into a complete product experience. 🔗 Website: https://cryoboardwebsite.vercel.app/ Full breakdown in the next post — already live on the website.
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Arcade Machine
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7
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Product Visualization Series
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4
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Wilder World - Metropolis
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6
Blender
(5)
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dhanashree bhandare
Mumbai, India
3D Modeling Expert: Bringing Ideas to Life
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3D Modeling Expert: Bringing Ideas to Life
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3d model showcase
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8
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Packaging Design Case Study
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5
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3d design asset icons
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10
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Ice cream package design
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8
Blender
(4)
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Gaurav Kalamkar
Thane, India
Affordable 3D Animation & Rendering Expert
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Affordable 3D Animation & Rendering Expert
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3D Product Animation
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10
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3D Product Render and Animation
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11
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3D Product Animation
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11
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Blender
(3)
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Shezaan Ansari
pro
Mumbai, India
AI Video Producer | Brand Designer
$10k+
Earned
18x
Hired
5.0
Rating
271
Followers
expert
Expert
+4
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AI Video Producer | Brand Designer
4
Warning: May cause immediate inspiration. My 2025 Showreel is live! ✨ I poured a lot of energy into making every second count, combining stunning product shots (Tom Ford, Coca-Cola) with vibrant character animation and futuristic aesthetics. If you need your brand assets to look expensive, fluid, and unforgettable, let's talk. Hit the comments with your favorite clip!
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1K
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NIKE: Air 270 | AI & 3D Commercial Concept
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STORM HERD — 30 seconds, one continuous take, no cuts. A herd of white horses stampedes across the slate rooftops of a nineteenth-century city while a thunderstorm tears the sky open behind them. The camera never breaks: it starts at hoof height on a rooftop ridge, lifts into the air as the herd charges past, drops into a chase behind them, threads between two galloping bodies, climbs above the roof valley, then dives and flies backwards ahead of the leaders to the final leap off the roof edge into open air. The whole film is graded to a single cold palette — cyan-steel monochrome, blacks crushed to zero, highlights blown to pure white. The only light source in the entire 30 seconds is the storm. Five lightning strikes punctuate the take, and at the 16-second mark one of them blows the frame completely white for two frames, turning the horses into black cut-outs before the image recovers through a bloom haze. That flash is the hardest part of the whole piece — a full-frame whiteout is exactly where a model wants to cut, and holding the take through it was the technical problem I built the prompt around. Made in CapCut Video Studio with Seedance 2.5. Full prompt and workflow below.
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Hey Contra fam! 👋 A lot of you saw Version 1 of my Interstellar AI project when it won 2nd place in the CapCut Video Studio Challenge recently. The support from this community during that run was absolutely unreal, so I wanted to share the next evolution with you first. Here is Version 2. I wanted to see how far I could push the current AI video stack to mimic high-end cinematic language. I built this entirely from scratch—made in Higgsfield—to try and nail a very specific, gritty, and tactile aesthetic. Dialing in the prompt architecture to get consistent, heavy motion (like the massive wave and the curved space station) took a lot of trial and error, but the level of control Higgsfield offers creators right now is incredible. I’m always refining my prompt workflow for client projects, but passion pieces like this are where the real R&D happens. If anyone is currently building out their own AI video pipelines or wrestling with motion consistency, drop a comment! I’d love to chat about what tools you’re all testing right now.
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248
Blender
(2)
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Sharma Jii
Mumbai, India
Launch In Motion
10
Followers
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Launch In Motion
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Just made this in Blender! What you made recently? Drop your work below
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Meet AchX 2.0 We started making launch videos. Great ones. But we kept watching founders go live with a killer video and nothing else holding it together. That was the gap. And we closed it. AchX isn't a video studio anymore. We're your launch partner. From the first frame to the day you go live we're in it with you. SaaS. AI. Startups. We know the space. We know what launch day actually takes. The video was never the product. The launch was. Now we build both. @AchX Studio @Lax Acharya
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SAAS Founders! You spent months building the product. Your audience will spend seconds deciding whether they understand it. Make those seconds count.
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Made this concept ad for Patreon with my Team!
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195
Blender
(2)
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