Trinity - Sci-Fi Cityscape Poster 2026
Excited to finally share the first official character poster for my ongoing sci-fi project, featuring the main protagonist: Trinity.
I started building this world back in November 2025. It’s a massive solo endeavor I’ve handled everything from scratch, including the level design, 3D modeling, texturing, and lighting, all entirely within Blender.
The core of this project revolves around a sprawling, futuristic city environment. If the character's name and the heavy green atmospheric tones feel familiar, you caught the reference! Both the environment and the character draw heavy inspiration from the visual style of The Matrix.
Trinity is the first of four planned characters for this universe (two female, one male, and one male game character). Building this city and bringing her to life has been a huge learning experience and a lot of late nights.
Drop your thoughts in the comments, and stay tuned for the rest of the character reveals! All work done under Retro Revive Studio (RRS).
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The Graded Card Visualization (Pikachu Slabs Video) | PSA Slabs 2025 |
A character-driven 3D motion graphics promo built to announce a premium graded card drop for Curree Collectibles.
This project required a balance between highly realistic hard-surface materials and stylized character integration. I focused heavily on the refractive glass and plastic shaders for the PSA slabs to ensure they looked authentic under the studio lighting, while seamlessly blending in the 3D Pikachu models and dynamic typography.
Technical Breakdown:
• Materials & Texturing: Developed photorealistic refractive plastic/glass shaders for the grading cases and accurate recreation of the internal foil cards.
• Animation: Fast-paced, audio-driven camera animation and 3D typography reveals.
• Integration: Posed and lit stylized 3D character models to interact with the photorealistic product renders.
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Pokémon TCG - 3D Card Animation Card Promo (Zekrom/Reshiram Glitch Video) 2025
A dynamic 3D promotional reel exploring custom holographic material shaders and glitch displacement effects. Created for Curree Collectibles to showcase their rare Pokémon TCG singles.
Instead of relying on flat 2D graphics, I fully modeled the physical cards in 3D to allow for realistic light interaction with the holographic foil layers. The scene utilizes dynamic lighting, custom displacement maps, and glitch transitions to emphasize the rarity and high-energy nature of the featured characters (Zekrom, Reshiram, and Victini).
Technical Breakdown:
• Asset Creation: Modeled trading cards with custom, multi-layered holographic shaders.
• VFX: Procedural glitch displacement and environmental particle effects.
• Lighting: High-contrast, dynamic studio lighting setup to catch foil reflections.
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Cosmic Vault - 3D Brand Teaser for Curree collectibles 2025
A high-energy, vertical 3D teaser reel created to announce a "Vintage Vault" product drop for Curree Collectibles.
Produced through Retro Revive Studio (RRS), the goal for this short-form social media promo was to build a striking, stylized sci-fi environment that stepped away from standard, well-lit product shots.
Technical Breakdown:
• Built a custom cosmic void environment to emphasize scale and atmosphere.
• Utilized metallic and emissive materials for the floating hands and central asset.
• Lit and rendered using a mix of harsh neon glows against the deep space backdrop to create a high-contrast, premium aesthetic optimized for mobile viewing.
Software & Pipeline:
• Blender (Lighting, Environment, Modeling, Asset Prep,Real-time Rendering)
• Adobe After Effects (Compositing, Typography, Post-Processing)
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Legendary Rayquaza - 3D Cinematic Promo for Curree collectibles 2025
A high-energy, cinematic 3D promotional reel featuring the Legendary Pokémon Rayquaza. This visualizer was designed for a Pokémon TCG client (Curree collectibles) to elevate their brand and showcase their collection through a striking, neon-infused digital environment.
The project pipeline included custom 3D environmental design, dynamic camera animation, and atmospheric lighting to capture the massive scale and sci-fi aesthetic of the character. Produced by Retro Revive Studio (RRS).