Projects using Unreal Engine in EnglandProjects using Unreal Engine in EnglandBuilt a Collab Viewer style toolset inside the UE5.5 project and made it reliable for dedicated-server multiplayer. I migrated/merged the Collab architecture into a my project (GameMode, PlayerController, Pawns, PlayerState), fixed reference/compile issues, and wired the tools to our custom UI for both First Person and Orbit pawns.
Key work included replication/RPC cleanup so tools work over a server, plus integrating tools like annotations (text, paint and erase), transform, Datasmith runtime loading (replicated so one clientโs load appears for others), measuring/dimension tool (place/edit/delete and unit switching), and bookmarks (place, list UI and teleport with rotation).
A network-ready collaboration layer in custom with UI-driven workflows and server-validated replication, ready for packaging/testing and ongoing polish I created KYRO as an in-house digital DJ and music artist through SYNAPZ Records.
KYRO is designed as more than a one-off AI-generated performer. The project combines a persistent artist identity, defined sonic DNA, evolving creative direction, visual world-building and structured music-production workflows.
I developed the wider creative system behind KYRO, including the artist concept, identity architecture, AI-assisted production workflows, visual direction, release process and connection to the Genesis Engine.
This video showcases one of KYROโs official releases. The music is also distributed through Spotify, Apple Music and Amazon Music.
I led the concept, systems architecture, creative direction, development and release workflow.