Projects using Unreal Engine in England
Projects using Unreal Engine in England
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James Lashmar
Louis Vuitton Christmas
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4
1
Ben Rushworth
Lead Programmer for Project 86
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25
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Alberto Rivero
Digital Brand Experience: Virtual Test Drive Ford Explorer
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6
3
Muhammad Talal
Pro
Terrain Importer for Unreal Engine (Python + Custom UE Plugin) I built an end-to-end terrain importer that converts raw terrain dataset files into fully usable Unreal Engine landscapes automatically. Before this, importing and setting up ~45 landscape tiles in Unreal could take ~60 minutes and was easy to mess up. I wanted a fast, repeatable pipeline. It allows: Python reads the dataset and generates Unreal-ready .r16 heightmaps Python automation creates a new Unreal project and imports the heightmaps Custom UE plugin (C++) builds Landscapes from the imported heightmaps and places them correctly in the level Foliage: automatically placed across the terrain The workflow reduce from ~60 minutes to ~5 minutes for ~45 landscapes (~12Γ faster) and made it deterministic and repeatable ideal when terrain needs frequent regeneration.
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3
51
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Jesse Tomi
NODE XR Venue
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3
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Michael Vallely
Game Testing
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1
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Ben Rushworth
Lead Programmer for Race Track Tycoon
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55
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Andy Cartwright π₯
[App Design + Development] Living Words π±
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2
21
Muhammad Talal
Pro
I worked on R3V3nge, focusing on turning gameplay ideas into stable, production-ready features in Unreal (C++ + Blueprints). I implemented and iterated core gameplay systems, tightened state handling, fixed edge-case bugs, and ran regular QA/debug passes to prevent regressions. I also did profiling/performance tuning to reduce hitches and keep gameplay responsive, while unblocking teammates when needed.
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201
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Dovydas Kulvinskas
Game Environments
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3
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Zineb Azmi
Unveil: Futuristic Morocco I Environment Modelling
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5
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Mmenyene Tom
3D INTERACTIVE WORLD / AUGMENTED REALITY
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6
19
Muhammad Talal
Pro
I recently worked on a multiplayer MMA-style project in Unreal Engine (C++), focusing on server-authoritative gameplay, replication/network flow, backend/API integration, and performance-minded polish. Loved the challenge of making combat feel fair and responsive under latency.
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208
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Andy Cartwright π₯
[Design Retainer] Ulster Studios π₯
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5
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Michael Vallely
Game documentation
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0
16
Muhammad Talal
Pro
I worked on a multiplayer VR Search & Rescue simulation. I built the online stack in Unreal using Epic Online Services (EOSOnlineSubsystem) and Vivox voice chat, handled session creation + server/client synchronization, and delivered key VR interactions (grabbing/manipulation) plus traversal systems like vehicles and real-world terrain streaming with Cesium to support realistic rescue missions.
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