I worked on R3V3nge, focusing on turning gameplay ideas into stable, production-ready features in...I worked on R3V3nge, focusing on turning gameplay ideas into stable, production-ready features in...
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I worked on R3V3nge, focusing on turning gameplay ideas into stable, production-ready features in Unreal (C++ + Blueprints). I implemented and iterated core gameplay systems, tightened state handling, fixed edge-case bugs, and ran regular QA/debug passes to prevent regressions. I also did profiling/performance tuning to reduce hitches and keep gameplay responsive, while unblocking teammates when needed.
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The network for creativity
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Creatives on Contra have earned over $150M and we are just getting started