I recently worked on a multiplayer MMA-style project in Unreal Engine (C++), focusing on server-a...I recently worked on a multiplayer MMA-style project in Unreal Engine (C++), focusing on server-a...
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I recently worked on a multiplayer MMA-style project in Unreal Engine (C++), focusing on server-authoritative gameplay, replication/network flow, backend/API integration, and performance-minded polish. Loved the challenge of making combat feel fair and responsive under latency.
Wanting another run even when you are bad at it is a pretty good sign. What took more iteration in Heatwave, the driving feel or the police chase behavior?
ESG reporting is a workflow problem as much as a data problem: teams need applicability rules, evidence, consolidation, review, and approvals before a report is ready.
For OriginSustain, I built NestJS/TypeScript backend services, PostgreSQL and Redis/BullMQ processing, and AWS/Docker delivery with CI/CD. OpenAI API and RAG support part of the reporting flow. The screens here are from the product’s illustrative command center; the numbers are demo values, not client outcomes.