I recently worked on a multiplayer MMA-style project in Unreal Engine (C++), focusing on server-a...I recently worked on a multiplayer MMA-style project in Unreal Engine (C++), focusing on server-a...
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I recently worked on a multiplayer MMA-style project in Unreal Engine (C++), focusing on server-authoritative gameplay, replication/network flow, backend/API integration, and performance-minded polish. Loved the challenge of making combat feel fair and responsive under latency.
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