Frederik Roessell - Game Developer | ContraWork by Frederik RoessellFrederik Roessell
AI Product Designer | Rapid Figma & Framer Prototypes
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With all the hype about Opus 5.5 and it's seemingly amazing design skills I gave it the task to redesign the UI in my game. Mainly the upgrade screens, the count down screen and the main screen.
Very basic prompt and I'm not a fan of the final result, but it was worth a try.
It gave me a few style choices to pick between and I chose the cartoon style, so it's probably my own fault. 😃
Gameplay wise, I have made a few changes too. I've made the arenas 20% larger, upped the enemy count and a few other tweaks.
Now I want to try the new Rive CLI to create all the UI and implement it into the game using the Rive unity plugin. My kids loves Block Blast, so I decided to try making my own version for them.
It's not perfect but it was a fun experiment. My kids weren't impressed. Tough crowd. I tested Opus 5.5 and had it build an arcade game in Unity using the CLI and Claude Code.
The game is called Heatwave and is a quick and fun little police chase game.
Of all the games I've made, this is actually the one I enjoy to test the most.
I'm terrible at it, but it's fun. Back in 2016 I made a lot of cinemagraphs for HBO.
They took a surprising amount of work. Masking footage, finding the right loop, freezing parts of the frame and getting everything to transition cleanly.
I’ve had an idea for a simpler cinemagraph tool kicking around in my head ever since.
About a month ago I built another small tool using Toolcraft as the starting point, so yesterday I wanted to see if it could handle this idea too.
A few hours later I had a working cinemagraph editor.
Drop in a video → find your loop → choose how it loops → paint the areas you want to keep still → export.
Basically the workflow I used 10 years ago, condensed into a few controls.
Still rough around the edges, but kind of wild to finally build a tool I’ve been thinking about for a decade.