Frederik Roessell's Work | ContraWork by Frederik Roessell
Frederik Roessell

Frederik Roessell

AI Product Designer | Rapid Figma & Framer Prototypes

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Followed by Kraig M, Deniz U, and Nabeel A
With all the hype about Opus 5.5 and it's seemingly amazing design skills I gave it the task to redesign the UI in my game. Mainly the upgrade screens, the count down screen and the main screen. Very basic prompt and I'm not a fan of the final result, but it was worth a try. It gave me a few style choices to pick between and I chose the cartoon style, so it's probably my own fault. 😃 Gameplay wise, I have made a few changes too. I've made the arenas 20% larger, upped the enemy count and a few other tweaks. Now I want to try the new Rive CLI to create all the UI and implement it into the game using the Rive unity plugin.
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My kids loves Block Blast, so I decided to try making my own version for them. It's not perfect but it was a fun experiment. My kids weren't impressed. Tough crowd.
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Cover image for I tested Opus 5.5 and
I tested Opus 5.5 and had it build an arcade game in Unity using the CLI and Claude Code. The game is called Heatwave and is a quick and fun little police chase game. Of all the games I've made, this is actually the one I enjoy to test the most. I'm terrible at it, but it's fun.
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Back in 2016 I made a lot of cinemagraphs for HBO. They took a surprising amount of work. Masking footage, finding the right loop, freezing parts of the frame and getting everything to transition cleanly. I’ve had an idea for a simpler cinemagraph tool kicking around in my head ever since. About a month ago I built another small tool using Toolcraft as the starting point, so yesterday I wanted to see if it could handle this idea too. A few hours later I had a working cinemagraph editor. Drop in a video → find your loop → choose how it loops → paint the areas you want to keep still → export. Basically the workflow I used 10 years ago, condensed into a few controls. Still rough around the edges, but kind of wild to finally build a tool I’ve been thinking about for a decade.
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