Testing Opus 5.5 Building a Unity Arcade Game with CLITesting Opus 5.5 Building a Unity Arcade Game with CLI
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I tested Opus 5.5 and had it build an arcade game in Unity using the CLI and Claude Code.
The game is called Heatwave and is a quick and fun little police chase game.
Of all the games I've made, this is actually the one I enjoy to test the most.
I'm terrible at it, but it's fun.
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Shubhang's avatar
This is actually pretty impressive. The game looks genuinely fun to play. 🔥
Nazar's avatar
Yasno Design Agency logo
heatwave's a great name for a police chase game lol
Maty's avatar
Love that you built this with the same tools you use for client work and then just aren't good at it, that's the most honest game dev post I've seen here. Is Heatwave a one and done experiment or are more levels coming?
Frederik's avatar
haha thank you. It was initially a one and done project, but after playing it for a few days and showing it to friends and family I'm thinking to actually publish it. I have added new police vehicles that shows when your wanted level increases - choppers, a bomber and other...
Aditya 's avatar
The fact that the one you enjoy testing most is the one you are terrible at says everything about why it is fun, you built friction not a demo. Heatwave has real arcade energy and that outrun the law tagline is perfect. Shipping a whole Unity game from the CLI is wild.
Rongali's avatar
Wanting another run even when you are bad at it is a pretty good sign. What took more iteration in Heatwave, the driving feel or the police chase behavior?
Frederik's avatar
The driving feel was more difficult to get right. The police chase behaviour was fairly simple - just make it as chaotic as possible :)
Agadon's avatar
The UI and environments look incredibly polished for an AI-assisted build. Really great work, man.
Tabish's avatar
Being terrible at your own game but still loving to test it is the best sign it's actually fun haha. Heatwave looks like a great little arcade chase
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