Freelancers using Autodesk Maya in EnglandFreelancers using Autodesk Maya in England
Game Designer & Media Artist | Unity, Unreal, Figma, Maya
Game Designer & Media Artist | Unity, Unreal, Figma, Maya
3D artist crafting immersive worlds with Maya & Unreal!
3D artist crafting immersive worlds with Maya & Unreal!
VFX Artist and a Learning 3D Designer
VFX Artist and a Learning 3D Designer
One-Stop Solution for Website, Animation & Marketing Needs
One-Stop Solution for Website, Animation & Marketing Needs
I Design Products and Animate Immersive 3D worlds🌟🌟🌟🌟 🌟
$1k+
Earned
39
Followers
I Design Products and Animate Immersive 3D worlds🌟🌟🌟🌟 🌟
Cover image for I created LUMEN ECHO because
I created LUMEN ECHO because of my Mother In-law, who slowly began losing his memories to dementia. Watching her forget names, conversations, and where he placed meaningful objects was heartbreaking. One day, while holding old family photos, she quietly said: β€œI wish memories could stay attached to the things that matter.” That moment stayed with me. So I imagined a device that could help people reconnect with memories through the objects tied to them, not just to find lost things, but to preserve moments, emotions, and pieces of who they are. That idea became LUMEN ECHO, a device I truly wish existed for him. Steps i used for the project: I used Nano Banana Pro to design both the product concept and the cinematic character contact sheet. The environmental and product-focused scenes were animated using Seedance 2.0, while all character-driven sequences were created with Veo 3.1 to achieve more lifelike motion and emotional storytelling. Finally, every scene was composited, color-graded, and professionally edited in DaVinci Resolve, bringing all the individual shots together into a polished cinematic advertisement. Feedback on My experience using Melius: Melius had a very different workflow compared to other tools I’ve used, which made the process surprisingly enjoyable and engaging to learn. Exploring how to navigate the platform and refine prompts to achieve the best possible results felt both creative and rewarding. One challenge I encountered was generating highly realistic human faces with Seedance 2.0, which is why I relied on Veo 3.1 for certain character-focused scenes. Aside from that, the overall experience was smooth, inspiring, and genuinely exciting from start to finish. Here is the link to the project -https://app.melius.com/projects/349ca6ae-2958-41a5-9599-b0d9bca7df92/canvas/05ea2466-933a-4c29-8dda-e5632a2dbbc0
76
145
6K
Creative Senior Designer with 20+ Years Experience
5.0
Rating
1
Followers
Creative Senior Designer with 20+ Years Experience