Freelancers using Autodesk Maya in England
Freelancers using Autodesk Maya in England
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Avi Parmar
London, UK
Game Designer & Media Artist | Unity, Unreal, Figma, Maya
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Game Designer & Media Artist | Unity, Unreal, Figma, Maya
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Gallos Kernow: Educational Game Development
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3
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I'd like to Walk Around in your Mind
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0
1
Development SocKey | Game with AI-Powered NPCs
1
10
1
Samkhya (Thesis Project)
1
1
Autodesk Maya
(4)
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Zineb Azmi
Manchester, UK
3D artist crafting immersive worlds with Maya & Unreal!
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3D artist crafting immersive worlds with Maya & Unreal!
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SPECTROSCOPY l Prop Modelling & Project Management
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7
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QWERTY | Character Modelling
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4
0
Unveil: Futuristic Morocco I Environment Modelling
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6
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Autodesk Maya
(3)
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NITHYL MOHANASUNDARAM
London, UK
VFX Artist and a Learning 3D Designer
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VFX Artist and a Learning 3D Designer
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3d Showreel
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5
0
Factory in Village Matchmove
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2
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Park Bench Match Move
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0
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Afghan Taste Restaurant
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2
Autodesk Maya
(3)
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Skylight Pulse
London, UK
One-Stop Solution for Website, Animation & Marketing Needs
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One-Stop Solution for Website, Animation & Marketing Needs
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3D Animation Project
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4
0
Website & Stores Designed By Skylight Pulse Digital
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6
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2D Animation Explainer Video.
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3
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Autodesk Maya
(1)
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Andrej Mihic
London, UK
Digital Designer
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Digital Designer
0
Album Cover Design
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23
0
3D Models from Concept Art
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25
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Physical Marketing Material
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26
0
Ad Campaign
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16
Autodesk Maya
(2)
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Mmenyene Tom
London, UK
I Design Products and Animate Immersive 3D worldsππππ π
$1k+
Earned
39
Followers
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I Design Products and Animate Immersive 3D worldsππππ π
1
3D INTERACTIVE WORLD / AUGMENTED REALITY
1
6
70
The Pelle & Pregio campaign was created entirely in ElevenLabs Flow using a premium cinematic ad template system designed specifically for luxury product showcases. The workflow allows you to seamlessly insert your own product into a fully structured commercial environment while preserving consistent cinematic quality, lighting, camera movement, and luxury brand aesthetics across every scene. The template was built with carefully designed luxury fashion compositions, realistic product integration, elegant close-up sequences, soft golden-hour lighting, premium depth of field, and smooth commercial-style camera motion to naturally highlight the craftsmanship and details of the product. Every scene is structured to emphasize textures, reflections, materials, branding, and emotional luxury storytelling, from hero shots and macro detail reveals to lifestyle interactions and aspirational cinematic moments. The system also maintains visual consistency between the character, environment, and product placement, making it easy to recreate high-end luxury advertisements for different products while keeping the same premium cinematic identity. Check out the Template below: https://elevenlabs.io/app/templates /Zcmq4SqdMGvGuAy9hQQo (https://elevenlabs.io/app/flows/Zcmq4SqdMGvGuAy9hQQo)
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2.3K
145
I created LUMEN ECHO because of my Mother In-law, who slowly began losing his memories to dementia. Watching her forget names, conversations, and where he placed meaningful objects was heartbreaking. One day, while holding old family photos, she quietly said: βI wish memories could stay attached to the things that matter.β That moment stayed with me. So I imagined a device that could help people reconnect with memories through the objects tied to them, not just to find lost things, but to preserve moments, emotions, and pieces of who they are. That idea became LUMEN ECHO, a device I truly wish existed for him. Steps i used for the project: I used Nano Banana Pro to design both the product concept and the cinematic character contact sheet. The environmental and product-focused scenes were animated using Seedance 2.0, while all character-driven sequences were created with Veo 3.1 to achieve more lifelike motion and emotional storytelling. Finally, every scene was composited, color-graded, and professionally edited in DaVinci Resolve, bringing all the individual shots together into a polished cinematic advertisement. Feedback on My experience using Melius: Melius had a very different workflow compared to other tools Iβve used, which made the process surprisingly enjoyable and engaging to learn. Exploring how to navigate the platform and refine prompts to achieve the best possible results felt both creative and rewarding. One challenge I encountered was generating highly realistic human faces with Seedance 2.0, which is why I relied on Veo 3.1 for certain character-focused scenes. Aside from that, the overall experience was smooth, inspiring, and genuinely exciting from start to finish. Here is the link to the project -https://app.melius.com/projects/349ca6ae-2958-41a5-9599-b0d9bca7df92/canvas/05ea2466-933a-4c29-8dda-e5632a2dbbc0
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145
6K
1
A product animation I did for A client for his new products. Entirely done with Morphic and Composited with Davinci Resolve! Please Drop a like if you like it! π π
1
144
Autodesk Maya
(1)
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Ross Collier
Ellesmere Port, UK
Creative Senior Designer with 20+ Years Experience
5.0
Rating
1
Followers
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Creative Senior Designer with 20+ Years Experience
0
Quirky Recruitment Animation
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16
0
Animation for Med Tech
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26
0
Motion graphics and Animation
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16
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DESIGN FOR WEB / UI
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1
Autodesk Maya
(1)
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Tatiana Winterflood
London, UK
3D Artist for games with a background in traditional art.
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3D Artist for games with a background in traditional art.
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Realistic environment in UE5
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34
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3 themed environments for a stylised party game.
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37
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Shoe sculpt in ZBrush!
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20
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Game Artbook! I created a book this game to properly showcase the artwork. I am super proud of how this came together.
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24
Autodesk Maya
(2)
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