Freelancers using three.js in CaliforniaFreelancers using three.js in California
AI Campaign Assets + Agents for DTC Growth
$100k+
Earned
19x
Hired
5.0
Rating
255
Followers
AI Campaign Assets + Agents for DTC Growth
Interactive Websites & Full-Stack SaaS Builds
5.0
Rating
11
Followers
Interactive Websites & Full-Stack SaaS Builds
Cover image for Most sites tell you they're
Most sites tell you they're premium. Almost none of them make you feel it. I spent the last stretch building thirteen concept sites chasing that difference, and the thing that kept proving itself is that the feeling comes from motion you control, not motion you watch. Four are real-time 3D in the browser. A crystalline brand hero turning under studio lighting, a perfume landing lit entirely by a real HDRI environment, a neural field of instanced particles for an AI product, an architectural monolith that reveals itself out of near-black. The other nine are scroll-scrubbed video, where you drag a whiskey pour or open a box or drive into a sunrise at whatever pace you want. The visitor is the animator, which is a very different thing from watching an autoplay loop. I design it, build it, and ship it myself, so there's no handoff where the feeling leaks out between the mockup and the browser. Two things I learned that I'd want someone else to know. If you light a translucent material without a real environment map, your scene renders black. Lighting is not polish you add at the end, it's a design decision you make first, before you have anything to look at. And if you want video to scrub frame for frame off scroll position with no stutter, re-encode it all keyframe. Every frame becomes a seek target. Most people fight that stutter in JavaScript when the fix lives in the encode. Who it actually serves is anyone selling on craft rather than spec. Fragrance, architecture, spirits, dev tools. The interaction buys a few more seconds of attention right where the headline and the call to action live, and those seconds are usually the whole game. All thirteen are live and interactive, and labeled as concepts because that's what they are. Still chewing on one thing. Where's the line where motion stops serving the brand and becomes the thing people remember instead of the brand? https://xkaii.studio/ui-ux-designs/
12
21
602
Art director / 3D Designer + 3D Interactive Web Development
11
Followers
Art director / 3D Designer + 3D Interactive Web Development
Builder
Cover image for Created a fun project which
Created a fun project which I call "UI Eras Tour" As a designer, I always felt having missed out on not designing screens for the bygone era, this was an attempt and recreating a designer profile across different eras. Why this project? With Design.md it is now easy to create a cohesive design system that creates uniformity as new screens are generated, I wanted to create an experience where each page is unique & requires its own design.md, I was able to create unique screens & export html,screenshot & design.md to easily stitch the final experience. How is used stitch? I first one-shot prompted my idea to get a base design, it was a good starting point & polished. But my idea required certain styles to be less polished by modern standards to truly represent the aesthetics of the era they represented for this "in-place AI edits" came in handy. The native availability of image generation from within stitch was also useful (profile pic also changes based on the era). For quick previews the "motion-rich HTML-native canvas rendering" helped as I was not staring at a static screen (especially for the ads in Y2K), I was able to see the real-time render & iterate based on my needs. Native google ai studio/netlify integration were helpful too when it came to ship the final experience. Each era has something unique (like a easter egg) that I uniquely anchored onto from what I remember using them (yes, I have memories from dinosaur era) - ASCII art in Html - flashing ads & site vistor counter in Y2k - Z-index (active window) & clock that syncs real time in Skeuo - Interactive components & drak/light mode in Modern - Tab/arrow key interactivity in CLI Feedback on my experience: It was amazing to see the streaming of assets as it got generated which was the first time I have seen the "Show thinking" equivalent for design asset getting generated. The infinite canvas & native-motion rich HTML rendering was very helpful as I didn't have to preview the screen individually in a different screen which helped speed up the iteration/prototyping loop. Things I would have appreciated if it was better, undo was a little confusing as it some time reverted multiple actions at once, so I had to be extra careful every time I did undo. Try out here: https://ui-eras.netlify.app/ I thoroughly enjoyed creating this project, I could confidently say that this project would not be possible if not for stitch as the complexity to create and execute would have been too much to take on in the past as a solo builder.
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135
Experienced Fullstack Web Developer - microsites, platforms.
Experienced Fullstack Web Developer - microsites, platforms.
Fullstack Engineer, Web Developer, Web Designer
Fullstack Engineer, Web Developer, Web Designer