Freelancers using three.js in CaliforniaFreelancers using three.js in California
AI Campaign Assets + Agents for DTC Growth
    $100k+
    Earned
    21x
    Hired
    5.0
    Rating
    301
    Followers
AI Campaign Assets + Agents for DTC Growth
Interactive Websites & Full-Stack SaaS Builds
    5.0
    Rating
    13
    Followers
Interactive Websites & Full-Stack SaaS Builds
Cover image for Most sites tell you they're
Most sites tell you they're premium. Almost none of them make you feel it. I spent the last stretch building thirteen concept sites chasing that difference, and the thing that kept proving itself is that the feeling comes from motion you control, not motion you watch. Four are real-time 3D in the browser. A crystalline brand hero turning under studio lighting, a perfume landing lit entirely by a real HDRI environment, a neural field of instanced particles for an AI product, an architectural monolith that reveals itself out of near-black. The other nine are scroll-scrubbed video, where you drag a whiskey pour or open a box or drive into a sunrise at whatever pace you want. The visitor is the animator, which is a very different thing from watching an autoplay loop. I design it, build it, and ship it myself, so there's no handoff where the feeling leaks out between the mockup and the browser. Two things I learned that I'd want someone else to know. If you light a translucent material without a real environment map, your scene renders black. Lighting is not polish you add at the end, it's a design decision you make first, before you have anything to look at. And if you want video to scrub frame for frame off scroll position with no stutter, re-encode it all keyframe. Every frame becomes a seek target. Most people fight that stutter in JavaScript when the fix lives in the encode. Who it actually serves is anyone selling on craft rather than spec. Fragrance, architecture, spirits, dev tools. The interaction buys a few more seconds of attention right where the headline and the call to action live, and those seconds are usually the whole game. All thirteen are live and interactive, and labeled as concepts because that's what they are. Still chewing on one thing. Where's the line where motion stops serving the brand and becomes the thing people remember instead of the brand? https://xkaii.studio/ui-ux-designs/
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669
Websites, workflow apps & product launch visuals
    8
    Followers
Websites, workflow apps & product launch visuals
AI first software engineer and creator
    33
    Followers
AI first software engineer and creator
Cover image for 🕹️ What happens when a
🕹️ What happens when a software engineer misses the strange, experimental magic of the Nintendo 64 and original PlayStation era? Apparently, he builds an entirely new game console. Meet Nova64: a JavaScript-powered 3D fantasy console inspired by chunky polygons, mysterious cartridges, CRT glow, demoscene creativity, and the wonderfully weird software of the late ’90s. I designed and engineered Nova64 as an open platform where developers can create a game cartridge in JavaScript and launch it instantly—no actual plastic cartridge blowing required. 😄 Underneath the playful exterior is some seriously fun engineering: 🎮 A shared game-development API across Three.js, Babylon.js, and Godot 🧠 JavaScript running natively through an embedded QuickJS engine 🕹️ A custom RetroArch core for playing Nova64 cartridges alongside classic systems 🛠️ A browser-based studio with Monaco, hot reloading, and developer tools 🌎 3D graphics, physics, particles, shaders, audio, controllers, voxel worlds, and WebXR 💾 More than 70 playable demos and experimental cartridges 🖥️ A Mac OS 9-inspired desktop—because modern software could use more personality Nova64 isn’t an N64 emulator, and it isn’t pretending to be a historical machine. It’s a new creative platform built around a question I couldn’t resist exploring: What if the next fantasy console used JavaScript cartridges? This project brings together nearly everything I love building: games, graphics, creative tooling, native integration, web technology, nostalgic interfaces, and slightly unreasonable ideas that somehow become real products. I’m not selling Nova64 as a Contra service. I’m sharing it because it demonstrates what’s possible when creative direction and deep engineering live in the same project. If your idea sounds ambitious, interactive, technically unusual—or just a little bit weird—I’d probably love to hear about it. 🚀 Explore Nova64: https://nova64.io (https://nova64.io)View my services: https://contra.com/brendon_smith_axke294z/services?r=brendon_smith_axke294z
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812
Art director / 3D Designer + 3D Interactive Web Development
    12
    Followers
Art director / 3D Designer + 3D Interactive Web Development